}
void MultypoWindow::nextWord() {
- QByteArray tmp = words.readLine();
+ QByteArray tmp = words.readLine().trimmed();
QString word = QString::fromUtf8(tmp);
- mainLabel->setText(word);
+ if (word.isEmpty()) { // game over
+ mainLabel->setText("GAME OVER");
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ QString tmp = QString ("Spieler %1 hat %2 Punkte.").arg(it.value()->getName()).arg(it.value()->score);
+ it.value()->setWaiting(tmp);
+ }
+ } else {
+ resetPlayerText();
+ mainLabel->setText(word);
+ typingPlayers = players.size();
+ }
}
void MultypoWindow::handleKeyPress(int device, QString string)
players[device]->handleKey(string);
if (gameStarted) { // ingame
-
+ qDebug() << players[device]->getCurrentLine();
+ qDebug() << mainLabel->text();
+ if (players[device]->getCurrentLine() == mainLabel->text()) {
+ players[device]->score += typingPlayers;
+ QString readyString = QString("READY: %1 points").arg(typingPlayers);
+ players[device]->setWaiting(readyString);
+ qDebug() << "typingPlayers " << typingPlayers;
+ typingPlayers--;
+ qDebug() << "typingPlayers " << typingPlayers;
+ if (typingPlayers <= 0) {
+ nextWord();
+ }
+ }
} else { // name entering phase
bool allHaveNames = true;
for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
for (int i = 0; i < ndevices; ++i) {
if (devices[i].use != XIMasterKeyboard) continue;
qDebug() << "Found master keyboard with ID" << devices[i].deviceid;
- //XISetFocus(dpy, devices[i].deviceid, winId(), CurrentTime);
+ XISetFocus(dpy, devices[i].deviceid, winId(), CurrentTime);
}
XIFreeDeviceInfo(devices);