virtual void resizeGL(unsigned int width, unsigned int height)
{
- /* prevent divide-by-zero */
- if (height == 0)
- height = 1;
+ // prevent divide-by-zero
+ if (height == 0)
+ height = 1;
glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
glOrtho (0, 1, 1, 0, 0, 1);
- glMatrixMode(GL_MODELVIEW);
- glClear(GL_COLOR_BUFFER_BIT);
+ glMatrixMode(GL_MODELVIEW);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}