#include "glutil.h"
+#if !defined(CON_GL1)
+#error "Only GL1 contexts support GL1 functionality"
+#endif
+
+void resolveFunctionPointers(T_glGetProcAddress)
+{
+ // nothing to do
+}
+
// initialisation
void initialise2dProjection()
{
glVertex2f(x2, y2);
glVertex2f(x1, y2);
glEnd();
-}
\ No newline at end of file
+}