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Make the shaders work on NVidia
[gltest.git]
/
glutil_gl1.cpp
diff --git
a/glutil_gl1.cpp
b/glutil_gl1.cpp
index 8e31114e2fcdf8fb0b96092203381abcea9c986b..0fb04e21a9d2dd7978500e1690c4bccd7d3a8b7f 100644
(file)
--- a/
glutil_gl1.cpp
+++ b/
glutil_gl1.cpp
@@
-18,6
+18,15
@@
#include "glutil.h"
#include "glutil.h"
+#if !defined(CON_GL1)
+#error "Only GL1 contexts support GL1 functionality"
+#endif
+
+void resolveFunctionPointers(T_glGetProcAddress)
+{
+ // nothing to do
+}
+
// initialisation
void initialise2dProjection()
{
// initialisation
void initialise2dProjection()
{
@@
-37,4
+46,4
@@
void drawQuad(GLfloat red, GLfloat green, GLfloat blue, GLfloat x1, GLfloat y1,
glVertex2f(x2, y2);
glVertex2f(x1, y2);
glEnd();
glVertex2f(x2, y2);
glVertex2f(x1, y2);
glEnd();
-}
\ No newline at end of file
+}