Merge branch 'master' of ralfj.de:saartuer
[saartuer.git] / statemachine.py
index 3a27adaf8c58a5cd384c417283bf82236450e706..a019eef83ad0054d6108b0d2c457365db92df319 100644 (file)
@@ -11,7 +11,7 @@ def play_sound (what):
                logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
                return
        soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
-       fire_and_forget ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
+       fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
 
 
 # StateUnlocking constants
@@ -23,7 +23,6 @@ CLOSE_REPEAT_TIMEOUT = 7
 CLOSE_REPEAT_NUMBER = 3
 
 # StateFallback constants
-FALLBACK_BLINK_SPEED = 0.5 # seconds
 FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
 
 # StateAboutToOpen constants
@@ -138,24 +137,25 @@ class StateMachine():
        
        class StateStart(State):
                def __init__(self, sm, nervlist = None, fallback=False):
-                       super().__init__(self, sm, nervlist)
+                       super().__init__(sm, nervlist)
                        self.fallback = fallback
                def handle_pins_event(self):
                        pins = self.pins()
                        if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None):
-                               logger.info("All sensors got a value, switching to a proper state")
                                if self.fallback:
                                        logger.info("Going to StateFallback because running in fallback mode")
                                        return StateMachine.StateFallback(self.state_machine)
                                if pins.door_locked:
+                                       logger.info("All sensors got a value, switching to a proper state: Space is closed")
                                        return StateMachine.StateZu(self.state_machine)
                                else:
+                                       logger.info("All sensors got a value, switching to a proper state: Space is (about to) open")
                                        return StateMachine.StateAboutToOpen(self.state_machine)
                        return super().handle_pins_event()
        
        class StateFallback(State):
                def __init__(self, sm, nervlist = None):
-                       super().__init__(self, sm, nervlist)
+                       super().__init__(sm, nervlist)
                        self._last_blink_time = time.time()
                        self._red_state = False
                def handle_pins_event(self):
@@ -174,21 +174,18 @@ class StateMachine():
                                def _close_after_time():
                                        time.sleep(FALLBACK_LEAVE_DELAY_LOCK)
                                        self.actor().act(Actor.CMD_LOCK)
-                               t = threading.Thread(target=_close_after_time)
-                               t.start()
-                       # without return because we want to stay in fallback mode
-                       super().handle_pins_event()
+                               fire_and_forget(_close_after_time)
+                       # not calling superclass because we want to stay in fallback mode
                def handle_wakeup_event(self):
                        # blink red LED
                        now = time.time()
-                       if now - self._last_blink_time < FALLBACK_BLINK_SPEED:
-                               if self._red_state:
-                                       self.actor().act(Actor.CMD_RED_OFF)
-                                       self._red_state = False
-                               else:
-                                       self.actor().act(Actor.CMD_RED_ON)
-                                       self._red_state = True
-                               self._last_blink_time = now
+                       if self._red_state:
+                               self.actor().act(Actor.CMD_RED_OFF)
+                               self._red_state = False
+                       else:
+                               self.actor().act(Actor.CMD_RED_ON)
+                               self._red_state = True
+                       self._last_blink_time = now
                def handle_cmd_unlock_event(self,arg):
                        if arg is not None:
                                arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
@@ -305,12 +302,13 @@ class StateMachine():
                                return StateMachine.StateAuf(self.state_machine)
                        return super().handle_pins_event()
        
-       def __init__(self, actor, fallback = False):
+       def __init__(self, actor, waker, fallback = False):
                self.actor = actor
                self.callback = ThreadFunction(self._callback, name="StateMachine")
-               self.current_state = StateMachine.StateStart(self, fallback)
+               self.current_state = StateMachine.StateStart(self, fallback=fallback)
                self.pins = None
                self.old_pins = None
+               waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
        
        def stop (self):
                self.callback.stop()