X-Git-Url: https://git.ralfj.de/saartuer.git/blobdiff_plain/bdf4adf1c9155148f713dd6e7eda955c495155b3..78609160138984cdd732e2a27c73f4dbd7a12935:/statemachine.py diff --git a/statemachine.py b/statemachine.py index 3a27ada..a019eef 100644 --- a/statemachine.py +++ b/statemachine.py @@ -11,7 +11,7 @@ def play_sound (what): logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what)) return soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles) - fire_and_forget ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ") + fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ") # StateUnlocking constants @@ -23,7 +23,6 @@ CLOSE_REPEAT_TIMEOUT = 7 CLOSE_REPEAT_NUMBER = 3 # StateFallback constants -FALLBACK_BLINK_SPEED = 0.5 # seconds FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds # StateAboutToOpen constants @@ -138,24 +137,25 @@ class StateMachine(): class StateStart(State): def __init__(self, sm, nervlist = None, fallback=False): - super().__init__(self, sm, nervlist) + super().__init__(sm, nervlist) self.fallback = fallback def handle_pins_event(self): pins = self.pins() if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None): - logger.info("All sensors got a value, switching to a proper state") if self.fallback: logger.info("Going to StateFallback because running in fallback mode") return StateMachine.StateFallback(self.state_machine) if pins.door_locked: + logger.info("All sensors got a value, switching to a proper state: Space is closed") return StateMachine.StateZu(self.state_machine) else: + logger.info("All sensors got a value, switching to a proper state: Space is (about to) open") return StateMachine.StateAboutToOpen(self.state_machine) return super().handle_pins_event() class StateFallback(State): def __init__(self, sm, nervlist = None): - super().__init__(self, sm, nervlist) + super().__init__(sm, nervlist) self._last_blink_time = time.time() self._red_state = False def handle_pins_event(self): @@ -174,21 +174,18 @@ class StateMachine(): def _close_after_time(): time.sleep(FALLBACK_LEAVE_DELAY_LOCK) self.actor().act(Actor.CMD_LOCK) - t = threading.Thread(target=_close_after_time) - t.start() - # without return because we want to stay in fallback mode - super().handle_pins_event() + fire_and_forget(_close_after_time) + # not calling superclass because we want to stay in fallback mode def handle_wakeup_event(self): # blink red LED now = time.time() - if now - self._last_blink_time < FALLBACK_BLINK_SPEED: - if self._red_state: - self.actor().act(Actor.CMD_RED_OFF) - self._red_state = False - else: - self.actor().act(Actor.CMD_RED_ON) - self._red_state = True - self._last_blink_time = now + if self._red_state: + self.actor().act(Actor.CMD_RED_OFF) + self._red_state = False + else: + self.actor().act(Actor.CMD_RED_ON) + self._red_state = True + self._last_blink_time = now def handle_cmd_unlock_event(self,arg): if arg is not None: arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.") @@ -305,12 +302,13 @@ class StateMachine(): return StateMachine.StateAuf(self.state_machine) return super().handle_pins_event() - def __init__(self, actor, fallback = False): + def __init__(self, actor, waker, fallback = False): self.actor = actor self.callback = ThreadFunction(self._callback, name="StateMachine") - self.current_state = StateMachine.StateStart(self, fallback) + self.current_state = StateMachine.StateStart(self, fallback=fallback) self.pins = None self.old_pins = None + waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second def stop (self): self.callback.stop()