self.actor = actor
self.callback = ThreadFunction(self._callback, name="StateMachine")
self.current_state = StateMachine.StateStart(self, fallback)
self.pins = None
self.old_pins = None
self.actor = actor
self.callback = ThreadFunction(self._callback, name="StateMachine")
self.current_state = StateMachine.StateStart(self, fallback)
self.pins = None
self.old_pins = None