return StateMachine.StateAuf(self.state_machine)
return super().handle_pins_event()
- def __init__(self, actor, fallback = False):
+ def __init__(self, actor, waker, fallback = False):
self.actor = actor
self.callback = ThreadFunction(self._callback, name="StateMachine")
self.current_state = StateMachine.StateStart(self, fallback)
self.pins = None
self.old_pins = None
+ waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
def stop (self):
self.callback.stop()
# bring 'em all up
the_actor = actor.Actor()
-the_machine = statemachine.StateMachine(the_actor, args.fallback)
+the_waker = waker.Waker(the_machine)
+the_machine = statemachine.StateMachine(the_actor, the_waker, args.fallback)
the_socket = tysock.TySocket(the_machine)
the_pins = pins.PinsWatcher(the_machine)
-the_waker = waker.Waker(the_machine)
# we do the socket accept thing in the main thread
try:
pass
# bring 'em all down
-the_waker.stop()
-the_pins.stop()
+the_waker.stop() # this one first, it "randomly" calls other threads
+the_pins.stop() # as does this
the_machine.stop()
the_actor.stop()
from libtuer import ThreadRepeater
-from statemachine import StateMachine
+from collections import namedtuple
+
+SLEEP_TIME = 0.5
+
+ToBeWoken = namedtuple('ToBeWoken','f period time_since_call one_shot')
class Waker():
def __init__(self, sm):
self._sm = sm
- self._t = ThreadRepeater(self._wake, 0.5, name="Waker")
+ self._t = ThreadRepeater(self._wake, SLEEP_TIME, name="Waker")
+ self._tobewokens = []
+
+ def register(f, time, one_shot = False):
+ '''Register a function which is called approximately every <time> seconds (or just once, if one_shot is True). f should return quickly, or it will delay the waker!'''
+ time = max(time//SLEEP_TIME, 1)
+ self._tobewokens.append(ToBeWoken(f, time, 0, one_shot))
def _wake(self):
- self._sm.callback(StateMachine.CMD_WAKEUP)
+ delete = []
+ # run the functions we ought to run
+ for tobewoken, idx in zip(self._tobewokens, range(len(self._tobewokens))):
+ tobewoken.time_since_call += 1
+ if tobewoken.time_since_call >= tobewoken.period:
+ tobewoken.f()
+ tobewoken.time_since_call = 0
+ if tobewoken.one_shot:
+ delete.append(idx)
+ # delete what we have to delete - in reverse order so the indices stay valid!
+ delete.reverse()
+ for idx in delete:
+ del self._tobewokens[idx]
def stop(self):
self._t.stop()