1 from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd
2 from actor import Actor
3 import os, random, time, threading
5 # logger.{debug,info,warning,error,critical}
9 soundfiles = os.listdir(SOUNDS_DIRECTORY+what)
10 except FileNotFoundError:
11 logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
13 soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
14 fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
17 # StateUnlocking constants
18 OPEN_REPEAT_TIMEOUT = 7
19 OPEN_REPEAT_NUMBER = 3
21 # StateLocking constants
22 CLOSE_REPEAT_TIMEOUT = 7
23 CLOSE_REPEAT_NUMBER = 3
25 # StateFallback constants
26 FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
28 # StateAboutToOpen constants
29 ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_sound("flipswitch")), (0, lambda:logger.warning("Space open but switch not flipped for 10 seconds")),\
30 (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (0, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\
31 (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (6, lambda:play_sound("flipswitch")), (4, lambda:logger.critical("Space open but switch not flipped for 60 seconds")),
32 (59*60, lambda:logger.critical("Space open but switch not flipped for one hour"))]
34 # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it
35 # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving
38 # play_sound constants
39 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
40 SOUNDS_PLAYER = "/usr/bin/mplayer"
44 # A little utility class used to run the nervlists. A nervlist is a list of (n, f) tuples where f() is run after n seconds.
45 # If f returns something, that's also returned by nerv.
46 def __init__(self, nervlist):
47 self.nervlist = list(nervlist)
48 self.last_event_time = time.time()
51 if len(self.nervlist):
52 (wait_time, f) = self.nervlist[0]
54 time_gone = now-self.last_event_time
55 # check if the first element is to be triggered
56 if time_gone >= wait_time:
57 self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
58 self.last_event_time = now
63 # commands you can send
71 def __init__(self, state_machine, nervlist = None):
72 self.state_machine = state_machine
73 self._nerver = None if nervlist is None else Nerver(nervlist)
74 def handle_pins_event(self):
75 pass # one needn't implement this
76 def handle_buzz_event(self,arg): # this shouldn't be overwritten
77 self.actor().act(Actor.CMD_BUZZ)
78 arg("200 okay: buzz executed")
79 def handle_cmd_unlock_event(self,arg):
81 arg("412 Precondition Failed: The current state (%s) cannot handle the UNLOCK command. Try again later." % self.__class__.__name__)
82 def handle_wakeup_event(self):
83 if self._nerver is not None:
84 return self._nerver.nerv()
88 return self.state_machine.pins
90 return self.state_machine.old_pins
92 return self.state_machine.actor
94 return self.state_machine.api
95 def handle_event(self,ev,arg): # don't override
96 if ev == StateMachine.CMD_PINS:
97 return self.handle_pins_event()
98 elif ev == StateMachine.CMD_BUZZ:
99 return self.handle_buzz_event(arg)
100 elif ev == StateMachine.CMD_UNLOCK:
101 return self.handle_cmd_unlock_event(arg)
102 elif ev == StateMachine.CMD_WAKEUP:
103 return self.handle_wakeup_event()
105 raise Exception("Unknown command number: %d" % ev)
107 class AbstractNonStartState(State):
108 def handle_pins_event(self):
109 if self.pins().door_locked != (not self.pins().space_active):
110 self.actor().act(Actor.CMD_RED_ON)
112 self.actor().act(Actor.CMD_RED_OFF)
113 return super().handle_pins_event()
115 class AbstractLockedState(AbstractNonStartState):
116 '''A state with invariant "The space is locked", switching to StateAboutToOpen when the space becomes unlocked'''
117 def __init__(self, sm, nervlist = None):
118 super().__init__(sm, nervlist)
119 self.actor().act(Actor.CMD_GREEN_OFF)
120 def handle_pins_event(self):
121 if not self.pins().door_locked:
122 logger.info("Door unlocked, space is about to open")
123 return StateMachine.StateAboutToOpen(self.state_machine)
124 return super().handle_pins_event()
126 class AbstractUnlockedState(AbstractNonStartState):
127 '''A state with invariant "The space is unlocked", switching to StateZu when the space becomes locked'''
128 def __init__(self, sm, nervlist = None):
129 super().__init__(sm, nervlist)
130 self.actor().act(Actor.CMD_GREEN_ON)
131 def handle_pins_event(self):
132 if self.pins().door_locked:
133 logger.info("Door locked, closing space")
134 if self.pins().space_active:
135 logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu")
136 play_sound("manual_lock")
137 return StateMachine.StateZu(self.state_machine)
138 return super().handle_pins_event()
140 class StateStart(State):
141 def __init__(self, sm, nervlist = None, fallback=False):
142 super().__init__(sm, nervlist)
143 self.fallback = fallback
144 def handle_pins_event(self):
146 if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None):
148 logger.info("Going to StateFallback because running in fallback mode")
149 return StateMachine.StateFallback(self.state_machine)
151 logger.info("All sensors got a value, switching to a proper state: Space is closed")
152 return StateMachine.StateZu(self.state_machine)
154 logger.info("All sensors got a value, switching to a proper state: Space is (about to) open")
155 return StateMachine.StateAboutToOpen(self.state_machine)
156 return super().handle_pins_event()
158 class StateFallback(State):
159 def __init__(self, sm, nervlist = None):
160 super().__init__(sm, nervlist)
161 self._red_state = False
162 def handle_pins_event(self):
164 # buzz if open and bell rang
165 if pins.space_active and pins.bell_ringing and not self.old_pins().bell_ringing:
166 logger.info("StateFallback: Space switch on and door bell rung => buzzing")
167 self.actor().act(Actor.CMD_BUZZ)
168 # set green LED according to space switch
169 if pins.space_active:
170 self.actor().act(Actor.CMD_GREEN_ON)
172 self.actor().act(Actor.CMD_GREEN_OFF)
173 # primitive leaving procedure if space switch turned off
174 if not pins.space_active and self.old_pins().space_active:
175 def _close_after_time():
176 time.sleep(FALLBACK_LEAVE_DELAY_LOCK)
177 self.actor().act(Actor.CMD_LOCK)
178 fire_and_forget(_close_after_time)
179 # not calling superclass because we want to stay in fallback mode
180 def handle_wakeup_event(self):
183 self.actor().act(Actor.CMD_RED_OFF)
184 self._red_state = False
186 self.actor().act(Actor.CMD_RED_ON)
187 self._red_state = True
188 def handle_cmd_unlock_event(self,arg):
190 arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
191 self.actor().act(Actor.CMD_UNLOCK)
193 class StateZu(AbstractLockedState):
194 def handle_cmd_unlock_event(self,callback):
195 return StateMachine.StateUnlocking(self.state_machine, callback)
196 def handle_pins_event(self):
197 if not self.old_pins().space_active and self.pins().space_active: # first thing to check: edge detection
198 logger.info("Space toggled to active while it was closed - unlocking the door")
199 return StateMachine.StateUnlocking(self.state_machine)
200 return super().handle_pins_event()
202 class StateUnlocking(AbstractLockedState):
203 def __init__(self,sm,callback=None):
204 # construct a nervlist
205 nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in range(OPEN_REPEAT_NUMBER)]
206 nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
207 super().__init__(sm,nervlist)
208 self.callbacks=[callback]
209 # TODO: can we send "202 processing: Trying to unlock the door" here? Are the callbacks multi-use?
210 self.actor().act(Actor.CMD_UNLOCK)
211 def notify(self, did_it_work):
212 s = "200 okay: door unlocked" if did_it_work else ("500 internal server error: Couldn't unlock door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
213 for cb in self.callbacks:
217 self.notify(not self.pins().door_locked)
218 def handle_cmd_unlock_event(self,callback):
219 # TODO: 202 notification also here if possible
220 self.callbacks.append(callback)
221 def could_not_open(self):
222 logger.critical("StateMachine: Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
223 return StateMachine.StateZu(self.state_machine)
225 class AbstractStateWhereUnlockingIsRedundant(AbstractUnlockedState):
226 def handle_cmd_unlock_event(self, callback):
227 callback("299 redundant: Space seems to be already open. Still processing your request tough.")
228 logger.info("StateMachine: Received UNLOCK command in %s. This should not be necessary." % self.__class__.__name__)
229 self.actor().act(Actor.CMD_UNLOCK)
231 class StateAboutToOpen(AbstractStateWhereUnlockingIsRedundant):
232 def __init__(self, sm):
233 super().__init__(sm, ABOUTOPEN_NERVLIST)
234 def handle_pins_event(self):
236 if pins.space_active:
237 logger.info("Space activated, opening procedure completed")
238 return StateMachine.StateAuf(self.state_machine)
239 return super().handle_pins_event()
241 class StateAuf(AbstractStateWhereUnlockingIsRedundant):
242 def __init__(self,sm):
243 nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
244 super().__init__(sm, nervlist)
245 self.last_buzzed = None
246 self.api().set_state(True)
247 def handle_pins_event(self):
249 if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
250 # someone just pressed the bell
251 logger.info("StateMachine: buzzing because of bell ringing in StateAuf")
252 self.actor().act(Actor.CMD_BUZZ)
253 if not pins.space_active:
254 logger.info("StateMachine: space switch turned off - starting leaving procedure")
255 return StateMachine.StateAboutToLeave(self.state_machine)
256 return super().handle_pins_event()
258 self.api().set_state(False)
260 class StateLocking(AbstractUnlockedState):
261 def __init__(self,sm):
262 # construct a nervlist
263 nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)]
264 nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
265 super().__init__(sm, nervlist)
266 if self.pins().door_closed: # this should always be true, but just to be sure...
267 self.actor().act(Actor.CMD_LOCK)
268 def handle_pins_event(self):
270 if not pins.door_closed:
271 # TODO play a sound? This shouldn't happen, door was opened while we are locking
272 logger.warning("StateMachine: door manually opened during locking")
273 return StateMachine.StateAboutToOpen(self.state_machine)
274 # TODO do anything here if the switch is activated now?
275 return super().handle_pins_event()
276 def handle_cmd_unlock_event(self,callback):
277 callback("409 conflict: The sphinx is currently trying to lock the door. Try again later.")
278 def could_not_close(self):
279 logger.critical("StateMachine: Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
280 return StateMachine.StateAboutToOpen(self.state_machine)
282 class StateAboutToLeave(AbstractUnlockedState):
283 def __init__(self, sm):
284 nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateLocking(self.state_machine))]
285 super().__init__(sm, nervlist)
286 def handle_pins_event(self):
287 if not self.pins().door_closed:
288 return StateMachine.StateLeaving(self.state_machine)
289 if self.pins().space_active:
290 logger.info("Space re-activated, cancelling leaving procedure")
291 return StateMachine.StateAuf(self.state_machine)
292 return super().handle_pins_event()
294 class StateLeaving(AbstractUnlockedState):
295 def __init__(self, sm):
296 nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateAboutToOpen(self.state_machine))]
297 super().__init__(sm, nervlist)
298 def handle_pins_event(self):
299 if self.pins().door_closed:
300 logger.info("The space was left, locking the door")
301 return StateMachine.StateLocking(self.state_machine)
302 if self.pins().space_active:
303 logger.info("Space re-activated, cancelling leaving procedure")
304 return StateMachine.StateAuf(self.state_machine)
305 return super().handle_pins_event()
307 def __init__(self, actor, waker, api, fallback = False):
310 self.callback = ThreadFunction(self._callback, name="StateMachine")
311 self.current_state = StateMachine.StateStart(self, fallback=fallback)
314 waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
315 # initially, the space is closed
321 def _callback(self, cmd, arg=None):
323 if cmd == StateMachine.CMD_PINS:
326 newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
327 self.old_pins = self.pins
328 while newstate is not None:
329 assert isinstance(newstate, StateMachine.State), "I should get a state"
330 self.current_state.on_leave()
331 logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__))
332 self.current_state = newstate
333 newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)