1 from libtuer import ThreadFunction, logger, fire_and_forget
2 from actor import Actor
3 import os, random, time
5 # logger.{debug,info,warning,error,critical}
9 soundfiles = os.listdir(SOUNDS_DIRECTORY+what)
10 except FileNotFoundError:
11 logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
13 soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
14 fire_and_forget ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
17 # StateUnlocking constants
18 OPEN_REPEAT_TIMEOUT = 7
19 OPEN_REPEAT_NUMBER = 3
21 # StateLocking constants
22 CLOSE_REPEAT_TIMEOUT = 7
23 CLOSE_REPEAT_NUMBER = 3
25 # StateAboutToOpen constants
26 ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_sound("flipswitch")), (0, lambda:logger.warning("Space open but switch not flipped for 10 seconds")),\
27 (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (0, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\
28 (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (6, lambda:play_sound("flipswitch")), (4, lambda:logger.critical("Space open but switch not flipped for 60 seconds")),
29 (59*60, lambda:logger.critical("Space open but switch not flipped for one hour"))]
31 # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it
32 # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving
35 # play_sound constants
36 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
37 SOUNDS_PLAYER = "/usr/bin/mplayer"
41 # A little utility class used to run the nervlists. A nervlist is a list of (n, f) tuples where f() is run after n seconds.
42 # If f returns something, that's also returned by nerv.
43 def __init__(self, nervlist):
44 self.nervlist = list(nervlist)
45 self.last_event_time = time.time()
48 if len(self.nervlist):
49 (wait_time, f) = self.nervlist[0]
51 time_gone = now-self.last_event_time
52 # check if the first element is to be triggered
53 if time_gone >= wait_time:
54 self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
55 self.last_event_time = now
60 # commands you can send
68 def __init__(self, state_machine, nervlist = None):
69 self.state_machine = state_machine
70 self._nerver = None if nervlist is None else Nerver(nervlist)
71 def handle_pins_event(self):
72 pass # one needn't implement this
73 def handle_buzz_event(self,arg): # this shouldn't be overwritten
74 self.actor().act(Actor.CMD_BUZZ)
75 arg("200 okay: buzz executed")
76 def handle_cmd_unlock_event(self,arg):
78 arg("412 Precondition Failed: The current state (%s) cannot handle the UNLOCK command. Try again later." % self.__class__.__name__)
79 def handle_wakeup_event(self):
80 if self._nerver is not None:
81 return self._nerver.nerv()
85 return self.state_machine.pins
87 return self.state_machine.old_pins
89 return self.state_machine.actor
90 def handle_event(self,ev,arg): # don't override
91 if ev == StateMachine.CMD_PINS:
92 return self.handle_pins_event()
93 elif ev == StateMachine.CMD_BUZZ:
94 return self.handle_buzz_event(arg)
95 elif ev == StateMachine.CMD_UNLOCK:
96 return self.handle_cmd_unlock_event(arg)
97 elif ev == StateMachine.CMD_WAKEUP:
98 return self.handle_wakeup_event()
100 raise Exception("Unknown command number: %d" % ev)
102 class AbstractNonStartState(State):
103 def handle_pins_event(self):
104 if self.pins().door_locked != (not self.pins().space_active):
105 self.actor().act(Actor.CMD_RED_ON)
107 self.actor().act(Actor.CMD_RED_OFF)
108 return super().handle_pins_event()
110 class AbstractLockedState(AbstractNonStartState):
111 '''A state with invariant "The space is locked", switching to StateAboutToOpen when the space becomes unlocked'''
112 def __init__(self, sm, nervlist = None):
113 super().__init__(sm, nervlist)
114 self.actor().act(Actor.CMD_GREEN_OFF)
115 def handle_pins_event(self):
116 if not self.pins().door_locked:
117 logger.info("Door unlocked, space is about to open")
118 return StateMachine.StateAboutToOpen(self.state_machine)
119 if not self.old_pins().space_active and self.pins().space_active:
120 logger.info("Space toggled to active while it was closed - unlocking the door")
121 return StateMachine.StateUnlocking(self.state_machine)
122 return super().handle_pins_event()
124 class AbstractUnlockedState(AbstractNonStartState):
125 '''A state with invariant "The space is unlocked", switching to StateZu when the space becomes locked'''
126 def __init__(self, sm, nervlist = None):
127 super().__init__(sm, nervlist)
128 self.actor().act(Actor.CMD_GREEN_ON)
129 def handle_pins_event(self):
130 if self.pins().door_locked:
131 logger.info("Door locked, closing space")
132 if self.pins().space_active:
133 logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu")
134 play_sound("manual_lock")
135 return StateMachine.StateZu(self.state_machine)
136 return super().handle_pins_event()
138 class StateStart(State):
139 def handle_pins_event(self):
141 if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None):
142 logger.info("All sensors got a value, switching to a proper state")
144 return StateMachine.StateZu(self.state_machine)
146 return StateMachine.StateAboutToOpen(self.state_machine)
147 return super().handle_pins_event()
149 class StateZu(AbstractLockedState):
150 def handle_cmd_unlock_event(self,callback):
151 return StateMachine.StateUnlocking(self.state_machine, callback)
153 class StateUnlocking(AbstractLockedState):
154 def __init__(self,sm,callback=None):
155 # construct a nervlist
156 nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in range(OPEN_REPEAT_NUMBER)]
157 nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
158 super().__init__(sm,nervlist)
159 self.callbacks=[callback]
160 # TODO: can we send "202 processing: Trying to unlock the door" here? Are the callbacks multi-use?
161 self.actor().act(Actor.CMD_UNLOCK)
162 def notify(self, did_it_work):
163 s = "200 okay: door unlocked" if did_it_work else ("500 internal server error: Couldn't unlock door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
164 for cb in self.callbacks:
168 self.notify(not self.pins().door_locked)
169 def handle_cmd_unlock_event(self,callback):
170 # TODO: 202 notification also here if possible
171 self.callbacks.append(callback)
172 def could_not_open(self):
173 logger.critical("StateMachine: Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
174 return StateMachine.StateZu(self.state_machine)
176 class AbstractStateWhereUnlockingIsRedundant(AbstractUnlockedState):
177 def handle_cmd_unlock_event(self, callback):
178 callback("299 redundant: Space seems to be already open. Still processing your request tough.")
179 logger.info("StateMachine: Received UNLOCK command in %s. This should not be necessary." % self.__class__.__name__)
180 self.actor().act(Actor.CMD_UNLOCK)
182 class StateAboutToOpen(AbstractStateWhereUnlockingIsRedundant):
183 def __init__(self, sm):
184 super().__init__(sm, ABOUTOPEN_NERVLIST)
185 def handle_pins_event(self):
187 if pins.space_active:
188 logger.info("Space activated, opening procedure completed")
189 return StateMachine.StateAuf(self.state_machine)
190 return super().handle_pins_event()
192 class StateAuf(AbstractStateWhereUnlockingIsRedundant):
193 def __init__(self,sm):
194 nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
195 super().__init__(sm, nervlist)
196 self.last_buzzed = None
197 def handle_pins_event(self):
199 if pins.bell_ringing and not self.old_pins().bell_ringing:
200 # someone just pressed the bell
201 logger.info("StateMachine: buzzing because of bell ringing in StateAuf")
202 self.actor().act(Actor.CMD_BUZZ)
203 if not pins.space_active:
204 logger.info("StateMachine: space switch turned off - starting leaving procedure")
205 return StateMachine.StateAboutToLeave(self.state_machine)
206 return super().handle_pins_event()
208 class StateLocking(AbstractUnlockedState):
209 def __init__(self,sm):
210 # construct a nervlist
211 nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)]
212 nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
213 super().__init__(sm, nervlist)
214 if self.pins().door_closed: # this should always be true, but just to be sure...
215 self.actor().act(Actor.CMD_LOCK)
216 def handle_pins_event(self):
218 if not pins.door_closed:
219 # TODO play a sound? This shouldn't happen, door was opened while we are locking
220 logger.warning("StateMachine: door manually opened during locking")
221 return StateMachine.StateAboutToOpen(self.state_machine)
222 # TODO do anything here if the switch is activated now?
223 return super().handle_pins_event()
224 def handle_cmd_unlock_event(self,callback):
225 callback("409 conflict: The sphinx is currently trying to lock the door. Try again later.")
226 def could_not_close(self):
227 logger.critical("StateMachine: Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
228 return StateMachine.StateAboutToOpen(self.state_machine)
230 class StateAboutToLeave(AbstractUnlockedState):
231 def __init__(self, sm):
232 nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateLocking(self.state_machine))]
233 super().__init__(sm, nervlist)
234 def handle_pins_event(self):
235 if not self.pins().door_closed:
236 return StateMachine.StateLeaving(self.state_machine)
237 if self.pins().space_active:
238 logger.info("Space re-activated, cancelling leaving procedure")
239 return StateMachine.StateAuf(self.state_machine)
240 return super().handle_pins_event()
242 class StateLeaving(AbstractUnlockedState):
243 def __init__(self, sm):
244 nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateAboutToOpen(self.state_machine))]
245 super().__init__(sm, nervlist)
246 def handle_pins_event(self):
247 if self.pins().door_closed:
248 logger.info("The space was left, locking the door")
249 return StateMachine.StateLocking(self.state_machine)
250 if self.pins().space_active:
251 logger.info("Space re-activated, cancelling leaving procedure")
252 return StateMachine.StateAuf(self.state_machine)
253 return super().handle_pins_event()
255 def __init__(self, actor):
257 self.callback = ThreadFunction(self._callback, name="StateMachine")
258 self.current_state = StateMachine.StateStart(self)
265 def _callback(self, cmd, arg=None):
267 if cmd == StateMachine.CMD_PINS:
270 newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
271 self.old_pins = self.pins
272 while newstate is not None:
273 assert isinstance(newstate, StateMachine.State), "I should get a state"
274 self.current_state.on_leave()
275 logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__))
276 self.current_state = newstate
277 newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)