fix: don't close client sockets too early
[saartuer.git] / statemachine.py
1 from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd
2 from actor import Actor
3 import os, random, time, threading, datetime
4
5 # logger.{debug,info,warning,error,critical}
6
7 def play_sound (what):
8         try:
9                 soundfiles = os.listdir(SOUNDS_DIRECTORY+what)
10         except FileNotFoundError:
11                 logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
12                 return
13         soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
14         hour = datetime.datetime.time(datetime.datetime.now()).hour
15         volume = 60 if hour >= 22 or hour <= 6 else 95
16         fire_and_forget_cmd ([SOUNDS_PLAYER, "-volume", str(volume), soundfile], "StateMachine: ")
17
18 # convert an absolute nervlist to a relative one
19 def nervlist_abs2rel(nervlist_abs):
20         nervlist_rel = []
21         last_t = 0
22         for (t, f) in nervlist_abs:
23                 assert t >= last_t
24                 nervlist_rel.append((t-last_t, f))
25                 last_t = t
26         return nervlist_rel
27
28 # StateAuf constants
29 HELLO_PROBABILITY = 0.2
30
31 # StateUnlocking constants
32 OPEN_REPEAT_TIMEOUT = 7
33 OPEN_REPEAT_NUMBER = 3
34
35 # StateLocking constants
36 CLOSE_REPEAT_TIMEOUT = 7
37 CLOSE_REPEAT_NUMBER = 3
38
39 # StateFallback constants
40 FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
41
42 # StateAboutToOpen constants
43 SWITCH_PRAISE_PROBABILITY = 0.5
44 ABOUTOPEN_NERVLIST = nervlist_abs2rel([(10, lambda:play_sound("flipswitch")),\
45         (20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\
46         (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("mail_sent")),
47         (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("mail_sent")),
48         (10*60, lambda:logger.critical("Space open but switch not flipped for 10 minutes")),
49         (60*60, lambda:logger.critical("Space open but switch not flipped for one hour"))])
50
51 # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it
52 # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving
53 LEAVE_TIMEOUT = 20
54
55 # play_sound constants
56 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
57 SOUNDS_PLAYER = "/usr/bin/mplayer"
58
59
60 class Nerver():
61         # A little utility class used to run the nervlists. A nervlist is a list of (n, f) tuples where f() is run after n seconds.
62         # If f returns something, that's also returned by nerv.
63         def __init__(self, nervlist):
64                 self.nervlist = list(nervlist)
65                 self.last_event_time = time.time()
66         
67         def nerv(self):
68                 if len(self.nervlist):
69                         (wait_time, f) = self.nervlist[0]
70                         now = time.time()
71                         time_gone = now-self.last_event_time
72                         # check if the first element is to be triggered
73                         if time_gone >= wait_time:
74                                 self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
75                                 self.last_event_time = now
76                                 return f()
77
78
79 class StateMachine():
80         # commands you can send
81         CMD_PINS = 0
82         CMD_BUZZ = 1
83         CMD_UNLOCK = 2
84         CMD_WAKEUP = 3
85         CMD_LAST = 4
86         CMD_LOCK = 5
87         CMD_FALLBACK_ON = 6
88         CMD_FALLBACK_OFF = 7
89         
90         class State():
91                 def __init__(self, state_machine, nervlist = None):
92                         self.state_machine = state_machine
93                         self._nerver = None if nervlist is None else Nerver(nervlist)
94                 def handle_pins_event(self):
95                         pass # one needn't implement this
96                 def handle_buzz_event(self,arg): # this shouldn't be overwritten
97                         self.actor().act(Actor.CMD_BUZZ)
98                         arg("200 okay: buzz executed")
99                 def handle_cmd_unlock_event(self,arg):
100                         if arg is not None:
101                                 arg("412 Precondition Failed: The current state (%s) cannot handle the UNLOCK command. Try again later." % self.__class__.__name__)
102                 def handle_wakeup_event(self):
103                         if self._nerver is not None:
104                                 return self._nerver.nerv()
105                 def handle_cmd_lock_event(self,arg):
106                         arg("412 Precondition Failed: If not in fallback mode, use the hardware switch to lock the space.")
107                 def handle_cmd_fallback_on_event(self,arg):
108                         arg("200 okay: Entering fallback mode and notifying admins.")
109                         logger.critical("Entering fallback mode. Somebody thinks, the hardware sensors are broken.")
110                         return StateMachine.StateFallback(self.state_machine)
111                 def handle_cmd_fallback_off_event(self,arg):
112                         arg("412 Precondition Failed: Not in fallback mode!")
113                 def on_leave(self):
114                         pass
115                 def pins(self):
116                         return self.state_machine.pins
117                 def old_pins(self):
118                         return self.state_machine.old_pins
119                 def actor(self):
120                         return self.state_machine.actor
121                 def api(self):
122                         return self.state_machine.api
123                 def handle_event(self,ev,arg): # don't override
124                         if ev == StateMachine.CMD_PINS:
125                                 return self.handle_pins_event()
126                         elif ev == StateMachine.CMD_BUZZ:
127                                 return self.handle_buzz_event(arg)
128                         elif ev == StateMachine.CMD_UNLOCK:
129                                 return self.handle_cmd_unlock_event(arg)
130                         elif ev == StateMachine.CMD_WAKEUP:
131                                 return self.handle_wakeup_event()
132                         elif ev == StateMachine.CMD_LOCK:
133                                 return self.handle_cmd_lock_event(arg)
134                         elif ev == StateMachine.CMD_FALLBACK_ON:
135                                 return self.handle_cmd_fallback_on_event(arg)
136                         elif ev == StateMachine.CMD_FALLBACK_OFF:
137                                 return self.handle_cmd_fallback_off_event(arg)
138                         else:
139                                 raise Exception("Unknown command number: %d" % ev)
140         
141         class AbstractNonStartState(State):
142                 def handle_pins_event(self):
143                         if self.pins().door_locked != (not self.pins().space_active):
144                                 self.actor().act(Actor.CMD_RED_ON)
145                         else:
146                                 self.actor().act(Actor.CMD_RED_OFF)
147                         return super().handle_pins_event()
148         
149         class AbstractLockedState(AbstractNonStartState):
150                 '''A state with invariant "The space is locked", switching to StateAboutToOpen when the space becomes unlocked'''
151                 def __init__(self, sm, nervlist = None):
152                         super().__init__(sm, nervlist)
153                         self.actor().act(Actor.CMD_GREEN_OFF)
154                 def handle_pins_event(self):
155                         if not self.pins().door_locked:
156                                 logger.info("Door unlocked, space is about to open")
157                                 return StateMachine.StateAboutToOpen(self.state_machine)
158                         return super().handle_pins_event()
159         
160         class AbstractUnlockedState(AbstractNonStartState):
161                 '''A state with invariant "The space is unlocked", switching to StateZu when the space becomes locked'''
162                 def __init__(self, sm, nervlist = None):
163                         super().__init__(sm, nervlist)
164                         self.actor().act(Actor.CMD_GREEN_ON)
165                 def handle_pins_event(self):
166                         if self.pins().door_locked:
167                                 logger.info("Door locked, closing space")
168                                 if self.pins().space_active:
169                                         logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu")
170                                         play_sound("manual_lock")
171                                 return StateMachine.StateZu(self.state_machine)
172                         return super().handle_pins_event()
173         
174         class StateStart(State):
175                 def __init__(self, sm, nervlist = None, fallback=False):
176                         super().__init__(sm, nervlist)
177                         self.fallback = fallback
178                 def handle_pins_event(self):
179                         pins = self.pins()
180                         if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None):
181                                 if self.fallback:
182                                         logger.info("Going to StateFallback because running in fallback mode")
183                                         return StateMachine.StateFallback(self.state_machine)
184                                 if pins.door_locked:
185                                         logger.info("All sensors got a value, switching to a proper state: Space is closed")
186                                         return StateMachine.StateZu(self.state_machine)
187                                 else:
188                                         logger.info("All sensors got a value, switching to a proper state: Space is (about to) open")
189                                         return StateMachine.StateAboutToOpen(self.state_machine)
190                         return super().handle_pins_event()
191         
192         class StateFallback(State):
193                 def __init__(self, sm, nervlist = None):
194                         super().__init__(sm, nervlist)
195                         self._red_state = False
196                 def handle_pins_event(self):
197                         pins = self.pins()
198                         # set green LED according to space switch
199                         if pins.space_active:
200                                 self.actor().act(Actor.CMD_GREEN_ON)
201                         else:
202                                 self.actor().act(Actor.CMD_GREEN_OFF)
203                         # primitive leaving procedure if space switch turned off
204                         if not pins.space_active and self.old_pins().space_active:
205                                 def _close_after_time():
206                                         time.sleep(FALLBACK_LEAVE_DELAY_LOCK)
207                                         self.actor().act(Actor.CMD_LOCK)
208                                 fire_and_forget(_close_after_time)
209                         # not calling superclass because we want to stay in fallback mode
210                 def handle_wakeup_event(self):
211                         # blink red LED
212                         if self._red_state:
213                                 self.actor().act(Actor.CMD_RED_OFF)
214                                 self._red_state = False
215                         else:
216                                 self.actor().act(Actor.CMD_RED_ON)
217                                 self._red_state = True
218                 def handle_cmd_unlock_event(self,arg):
219                         if arg is not None:
220                                 arg("200 okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
221                         self.actor().act(Actor.CMD_UNLOCK)
222                 def handle_cmd_lock_event(self,arg):
223                         if arg is not None:
224                                 arg("200 okay: Trying to lock the door. The System is in fallback mode, success information is not available.")
225                         self.actor().act(Actor.CMD_LOCK)
226                 def handle_cmd_fallback_on_event(self,arg):
227                         arg("412 Precondition Failed: Fallback mode already active.")
228                 def handle_cmd_fallback_off_event(self,arg):
229                         arg("200 okay: Leaving fallback mode and notifying admins.")
230                         logger.critical("Leaving fallback mode. Somebody thinks, the sensors are working again.")
231                         return StateMachine.StateStart(self.state_machine)
232         
233         class StateZu(AbstractLockedState):
234                 def handle_cmd_unlock_event(self,callback):
235                         return StateMachine.StateUnlocking(self.state_machine, callback)
236                 def handle_pins_event(self):
237                         if not self.old_pins().space_active and self.pins().space_active: # first thing to check: edge detection
238                                 logger.info("Space toggled to active while it was closed - unlocking the door")
239                                 return StateMachine.StateUnlocking(self.state_machine)
240                         return super().handle_pins_event()
241         
242         class StateUnlocking(AbstractLockedState):
243                 def __init__(self,sm,callback=None):
244                         # construct a nervlist
245                         nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in range(OPEN_REPEAT_NUMBER)]
246                         nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
247                         super().__init__(sm,nervlist)
248                         self.callbacks = []
249                         self.actor().act(Actor.CMD_UNLOCK)
250                         # enqueue the callback
251                         self.handle_cmd_unlock_event(callback)
252                 def notify(self, s, lastMsg):
253                         for cb in self.callbacks:
254                                 cb(s, lastMsg)
255                 def on_leave(self):
256                         s = "200 okay: door unlocked" if not self.pins().door_locked else ("500 internal server error: Couldn't unlock door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
257                         self.notify(s, lastMsg=True)
258                 def handle_cmd_unlock_event(self,callback):
259                         if callback is not None:
260                                 callback("202 processing: Trying to unlock the door", lastMsg=False)
261                                 self.callbacks.append(callback)
262                 def could_not_open(self):
263                         logger.critical("StateMachine: Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
264                         return StateMachine.StateZu(self.state_machine)
265         
266         class AbstractStateWhereUnlockingIsRedundant(AbstractUnlockedState):
267                 def handle_cmd_unlock_event(self, callback):
268                         callback("299 redundant: Space seems to be already open. Still processing your request tough.")
269                         logger.info("StateMachine: Received UNLOCK command in %s. This should not be necessary." % self.__class__.__name__)
270                         self.actor().act(Actor.CMD_UNLOCK)
271         
272         class StateAboutToOpen(AbstractStateWhereUnlockingIsRedundant):
273                 def __init__(self, sm):
274                         super().__init__(sm, ABOUTOPEN_NERVLIST)
275                 def handle_pins_event(self):
276                         pins = self.pins()
277                         if pins.space_active:
278                                 logger.info("Space activated, opening procedure completed")
279                                 if not self.old_pins().space_active and random.random() <= SWITCH_PRAISE_PROBABILITY:
280                                         play_sound("success")
281                                 return StateMachine.StateAuf(self.state_machine)
282                         return super().handle_pins_event()
283         
284         class StateAuf(AbstractStateWhereUnlockingIsRedundant):
285                 def __init__(self,sm):
286                         nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
287                         super().__init__(sm, nervlist)
288                         self.last_buzzed = None
289                         self.api().set_state(True)
290                 def handle_pins_event(self):
291                         pins = self.pins()
292                         if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
293                                 # someone just pressed the bell
294                                 logger.info("StateMachine: buzzing because of bell ringing in StateAuf")
295                                 self.actor().act(Actor.CMD_BUZZ)
296                         if not pins.space_active:
297                                 logger.info("StateMachine: space switch turned off - starting leaving procedure")
298                                 return StateMachine.StateAboutToLeave(self.state_machine)
299                         if not pins.door_closed and self.old_pins().door_closed and random.random() <= HELLO_PROBABILITY:
300                                 play_sound("hello")
301                         return super().handle_pins_event()
302                 def on_leave(self):
303                         self.api().set_state(False)
304         
305         class StateLocking(AbstractUnlockedState):
306                 def __init__(self,sm):
307                         # construct a nervlist
308                         nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)]
309                         nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
310                         super().__init__(sm, nervlist)
311                         if self.pins().door_closed: # this should always be true, but just to be sure...
312                                 self.actor().act(Actor.CMD_LOCK)
313                 def handle_pins_event(self):
314                         pins = self.pins()
315                         if not pins.door_closed:
316                                 # TODO play a sound? This shouldn't happen, door was opened while we are locking
317                                 logger.warning("StateMachine: door manually opened during locking")
318                                 return StateMachine.StateAboutToOpen(self.state_machine)
319                         # TODO do anything here if the switch is activated now?
320                         return super().handle_pins_event()
321                 def handle_cmd_unlock_event(self,callback):
322                         callback("409 conflict: The sphinx is currently trying to lock the door. Try again later.")
323                 def could_not_close(self):
324                         logger.critical("StateMachine: Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
325                         return StateMachine.StateAboutToOpen(self.state_machine)
326         
327         class StateAboutToLeave(AbstractUnlockedState):
328                 def __init__(self, sm):
329                         nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateLocking(self.state_machine))]
330                         super().__init__(sm, nervlist)
331                 def handle_pins_event(self):
332                         if not self.pins().door_closed:
333                                 return StateMachine.StateLeaving(self.state_machine)
334                         if self.pins().space_active:
335                                 logger.info("Space re-activated, cancelling leaving procedure")
336                                 return StateMachine.StateAuf(self.state_machine)
337                         return super().handle_pins_event()
338         
339         class StateLeaving(AbstractUnlockedState):
340                 def __init__(self, sm):
341                         nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateAboutToOpen(self.state_machine))]
342                         super().__init__(sm, nervlist)
343                 def handle_pins_event(self):
344                         if self.pins().door_closed:
345                                 logger.info("The space was left, locking the door")
346                                 return StateMachine.StateLocking(self.state_machine)
347                         if self.pins().space_active:
348                                 logger.info("Space re-activated, cancelling leaving procedure")
349                                 return StateMachine.StateAuf(self.state_machine)
350                         return super().handle_pins_event()
351         
352         def __init__(self, actor, waker, api, fallback = False):
353                 self.actor = actor
354                 self.api = api
355                 self.callback = ThreadFunction(self._callback, name="StateMachine")
356                 self.current_state = StateMachine.StateStart(self, fallback=fallback)
357                 self.pins = None
358                 self.old_pins = None
359                 waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
360                 # initially, the space is closed
361                 api.set_state(False)
362         
363         def stop (self):
364                 self.callback.stop()
365         
366         # actually call this.callback (is set in the constructor to make this thread safe)
367         def _callback(self, cmd, arg=None):
368                 # update pins
369                 if cmd == StateMachine.CMD_PINS:
370                         self.pins = arg
371                 # handle stuff
372                 newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
373                 self.old_pins = self.pins
374                 while newstate is not None:
375                         assert isinstance(newstate, StateMachine.State), "I should get a state"
376                         self.current_state.on_leave()
377                         logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__))
378                         self.current_state = newstate
379                         newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)