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fix score
[multypo.git]
/
qt
/
player.cpp
diff --git
a/qt/player.cpp
b/qt/player.cpp
index 871ecb9d474182fd1ad50ddd6790fff4a4d71d42..036d547d4482405524cbb37f53e7020eba2cb6b7 100644
(file)
--- a/
qt/player.cpp
+++ b/
qt/player.cpp
@@
-1,46
+1,73
@@
#include "player.h"
#include <QLayout>
#include "player.h"
#include <QLayout>
+#include <QDebug>
+#include <QTextDocument>
-static QString colorToString(QColor col)
-{
- return QString("#%1%2%3").arg(col.red(), 2, 16, QChar('0'))
- .arg(col.green(), 2, 16, QChar('0'))
- .arg(col.blue(), 2, 16, QChar('0'));
-}
-
-Player::Player(QWidget* parent) {
+Player::Player(QWidget* parent) : score(0), state(Naming) {
theLabel = new QLabel (parent);
theLabel = new QLabel (parent);
+ theLabel->setTextFormat(Qt::RichText);
parent->layout()->addWidget(theLabel);
parent->layout()->addWidget(theLabel);
+ qDebug() << "Player created";
}
}
+void Player::handleKey(QString str)
+{
+ // edit "current line"
+ if (str.length() == 1) {
+ currentWord += str;
+ }
+ else if (str == "BackSpace") {
+ currentWord.chop(1);
+ }
+ // see if this does anything useful
+ switch (state) {
+ case Naming:
+ setLabel(currentWord, BASE_COLOR);
+ if (str == "Return") {
+ name = currentWord;
+ state = Waiting;
+ setLabel("<Bereit>", READY_COLOR);
+ }
+ break;
+ case Waiting:
+ break;
+ case Typing:
+ setLabel(currentWord, BASE_COLOR);
+ break;
+ }
+}
-bool Player::hasName() {
- return !name.isNull();
+void Player::setLabel(QString body, QString color)
+{
+ QString text = QString("<font color=%1>").arg(color);
+ if (state >= Waiting) {
+ text += QString("<font size=-3>%1:</font><br>").arg(Qt::escape(name));
+ }
+ text += Qt::escape(body);
+ theLabel->setText(text);
}
}
-QString Player::getName() {
- return name;
+void Player::wordComplete(int points)
+{
+ score += points;
+ state = Waiting;
+ setLabel(currentWord, READY_COLOR);
}
}
-QString Player::getCurrentLine() {
- return currentLine;
+QString Player::getCurrentWord() {
+ Q_ASSERT(state == Typing);
+ return currentWord;
}
}
-void Player::resetText() {
- currentLine.clear();
- theLabel->setText(currentLine);
+void Player::nextWord() {
+ Q_ASSERT(state == Waiting);
+ currentWord = "";
+ setLabel("<Warte auf Eingabe>", BASE_COLOR);
+ state = Typing;
}
}
-void Player::handleKey(QString str) {
- if (str.length() == 1) {
- currentLine += str;
- } else if (!hasName() && str == "Return") {
- // set name
- name = currentLine;
- currentLine = "";
- } else if (str == "BackSpace") {
- currentLine.chop(1);
- }
- theLabel->setText(currentLine);
+void Player::showScore() {
+ Q_ASSERT(state == Waiting);
+ setLabel(QString ("%1 Punkte").arg(score), READY_COLOR);
}
}