MultypoWindow::MultypoWindow(QWidget *parent) :
QWidget(parent),
+ state(Naming),
xiInited(false)
{
/* Prepare colors */
- setStyleSheet("background-color: black; color: green; font-size: 30pt");
+ setStyleSheet("background-color: black; color: green; font-size: 45pt");
/* Prepare conents */
setLayout(new QVBoxLayout(this));
- mainLabel = new QLabel("Hit <Esc> to quit", this);
+ mainLabel = new QLabel("Namen eingeben, dann Return", this);
layout()->addWidget(mainLabel);
/* Fullscreen, no cursor */
{
}
-void MultypoWindow::resetPlayerText() {
- for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
- it.value()->resetText();
+void MultypoWindow::nextWord() {
+ QByteArray tmp = words.readLine().trimmed();
+ currentWord = QString::fromUtf8(tmp);
+ qDebug() << "New word" << currentWord;
+ if (currentWord.isEmpty()) { // game over
+ mainLabel->setText("GAME OVER");
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ it.value()->showScore();
+ }
+ state = Scoring;
+ } else {
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ it.value()->nextWord();
+ }
+ mainLabel->setText(currentWord);
+ state = Playing;
}
}
-void MultypoWindow::nextWord() {
- QByteArray tmp = words.readLine();
- QString word = QString::fromUtf8(tmp);
- mainLabel->setText(word);
+bool MultypoWindow::allPlayersWaiting()
+{
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ if (it.value()->getState() != Player::Waiting) return false;
+ }
+ return true;
+}
+
+int MultypoWindow::typingPlayers()
+{
+ int n = 0;
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ if (it.value()->getState() == Player::Typing) ++n;
+ }
+ return n;
}
void MultypoWindow::handleKeyPress(int device, QString string)
}
if (!players.contains(device)) {
+ if (state > Naming)
+ return;
players[device] = new Player(this);
}
- players[device]->handleKey(string);
-
- if (gameStarted) { // ingame
-
- } else { // name entering phase
- bool allHaveNames = true;
- for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
- if (! it.value()->hasName()) {
- allHaveNames = false;
- break;
+ Player *player = players[device];
+ player->handleKey(string);
+
+ if (state == Naming) {
+ // someone's still naming (or nobody's there yet)
+ qDebug() << "checking for game started";
+ if (!players.empty() && allPlayersWaiting()) {
+ nextWord();
+ }
+ }
+ else if (state == Playing) { // all players are waiting or typing
+ qDebug() << "current player line" << player->getCurrentWord();
+ qDebug() << "current word" << currentWord;
+ if (player->getState() == Player::Typing && player->getCurrentWord() == currentWord) {
+ int points = typingPlayers()+1;
+ player->wordComplete(points);
+ QString readyString = QString("READY: %1 points").arg(points);
+ if (allPlayersWaiting()) {
+ nextWord();
}
}
- if (!players.empty() && allHaveNames) {
- gameStarted = true;
- nextWord();
- }
}
}
for (int i = 0; i < ndevices; ++i) {
if (devices[i].use != XIMasterKeyboard) continue;
qDebug() << "Found master keyboard with ID" << devices[i].deviceid;
- //XISetFocus(dpy, devices[i].deviceid, winId(), CurrentTime);
+ XISetFocus(dpy, devices[i].deviceid, winId(), CurrentTime);
}
XIFreeDeviceInfo(devices);