Q_OBJECT
public:
+ enum State {
+ Naming,
+ Playing,
+ Scoring
+ };
+
explicit MultypoWindow(QWidget *parent = 0);
~MultypoWindow();
private:
void handleKeyPress(int device, QString string);
void nextWord();
- void resetPlayerText();
+ bool allPlayersWaiting();
+ int typingPlayers();
+ void setLabel(QString text, QString color);
-private:
+ State state; // naming iff (no players or any player is naming)
+ QString currentWord; // defined iff state == Playing
+ QMap<int, Player*> players;
+
bool xiInited;
int xiOpcode;
- bool gameStarted;
QLabel *mainLabel;
QFile words;
- QMap<int, Player*> players;
- int typingPlayers; // how many are not ready yet
};
#endif // MULTIKBD_H