#include <QLayout>
#include <QDebug>
-static QString colorToString(QColor col)
-{
- return QString("#%1%2%3").arg(col.red(), 2, 16, QChar('0'))
- .arg(col.green(), 2, 16, QChar('0'))
- .arg(col.blue(), 2, 16, QChar('0'));
-}
-
-Player::Player(QWidget* parent) {
+Player::Player(QWidget* parent) : score(0), state(Naming) {
theLabel = new QLabel (parent);
parent->layout()->addWidget(theLabel);
- modifyable = true;
qDebug() << "Player created";
}
-bool Player::hasName() {
- return !name.isEmpty();
-}
-
-QString Player::getName() {
- return name;
-}
-
-QString Player::getCurrentLine() {
- return currentLine;
+void Player::handleKey(QString str)
+{
+ // edit "current line"
+ if (str.length() == 1) {
+ currentWord += str;
+ }
+ else if (str == "BackSpace") {
+ currentWord.chop(1);
+ }
+ // see if this does anything useful
+ switch (state) {
+ case Naming:
+ theLabel->setText(currentWord);
+ if (str == "Return") {
+ name = currentWord;
+ state = Waiting;
+ theLabel->setText("<READY>");
+ }
+ break;
+ case Waiting:
+ break;
+ case Typing:
+ theLabel->setText(currentWord);
+ break;
+ }
+}
+
+void Player::wordComplete(int points)
+{
+ score += points;
+ state = Waiting;
+ theLabel->setText("<COMPLETE>");
}
-void Player::setWaiting(QString labeltext) {
- theLabel->setText(labeltext);
- modifyable = false;
+QString Player::getCurrentWord() {
+ Q_ASSERT(state == Typing);
+ return currentWord;
}
-void Player::resetText() {
- currentLine.clear();
- theLabel->setText(currentLine);
- modifyable = true;
+void Player::nextWord() {
+ currentWord = "";
+ theLabel->setText(currentWord);
+ state = Typing;
}
-bool Player::handleKey(QString str) {
- if (!modifyable)
- return false;
- bool newChar = false;
- if (str.length() == 1) {
- currentLine += str;
- newChar = true;
- } else if (!hasName() && str == "Return") {
- // set name
- name = currentLine;
- currentLine = "";
- } else if (str == "BackSpace") {
- currentLine.chop(1);
- }
- theLabel->setText(currentLine);
- return newChar;
+void Player::showScore() {
+ Q_ASSERT(state == Waiting);
+ theLabel->setText(QString ("Spieler %1 hat %2 Punkte.").arg(name).arg(score));
}