#include <QX11Info>
#include <QDebug>
-#include <QHBoxLayout>
+#include <QVBoxLayout>
#include <QLabel>
+#include <QMap>
+#include <QTextDocument>
#include <X11/Xlib.h>
#include <X11/extensions/XInput2.h>
MultypoWindow::MultypoWindow(QWidget *parent) :
QWidget(parent),
+ state(Naming),
xiInited(false)
{
- QHBoxLayout *layout = new QHBoxLayout(this);
- setLayout(layout);
+ /* Prepare colors */
+ setStyleSheet("background-color: black; font-size: 45pt");
+ /* Prepare conents */
+ setLayout(new QVBoxLayout(this));
mainLabel = new QLabel(this);
- layout->addWidget(mainLabel);
+ mainLabel->setTextFormat(Qt::RichText);
+ setLabel("Namen eingeben, dann Return", BASE_COLOR);
+ layout()->addWidget(mainLabel);
- setMinimumSize(300, 300);
+ /* Fullscreen, no cursor */
+ setWindowState(Qt::WindowFullScreen);
+ setCursor(QCursor(Qt::BlankCursor));
+
+ words.open(stdin,QIODevice::ReadOnly);
}
MultypoWindow::~MultypoWindow()
{
}
+void MultypoWindow::setLabel(QString text, QString color)
+{
+ mainLabel->setText(QString("<font color=%1>%2</span>").arg(color).arg(Qt::escape(text)));
+}
+
+void MultypoWindow::nextWord() {
+ QByteArray tmp = words.readLine().trimmed();
+ currentWord = QString::fromUtf8(tmp);
+ qDebug() << "New word:" << currentWord;
+ if (currentWord.isEmpty()) { // game over
+ setLabel("GAME OVER", READY_COLOR);
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ it.value()->showScore();
+ }
+ state = Scoring;
+ } else {
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ it.value()->nextWord();
+ }
+ setLabel(currentWord, BASE_COLOR);
+ state = Playing;
+ }
+}
+
+bool MultypoWindow::allPlayersWaiting()
+{
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ if (it.value()->getState() != Player::Waiting) return false;
+ }
+ return true;
+}
+
+int MultypoWindow::typingPlayers()
+{
+ int n = 0;
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ if (it.value()->getState() == Player::Typing) ++n;
+ }
+ return n;
+}
+
void MultypoWindow::handleKeyPress(int device, QString string)
{
qDebug() << "Device" << device << "String" << string;
- mainLabel->setText(QString("%1 pressed on %2").arg(string).arg(device));
+
+ if (string == "Escape") {
+ close();
+ return;
+ }
+
+ if (!players.contains(device)) {
+ if (state > Naming)
+ return;
+ players[device] = new Player(this);
+ }
+ Player *player = players[device];
+ player->handleKey(string);
+
+ if (state == Naming) {
+ // someone's still naming (or nobody's there yet)
+ if (!players.empty() && allPlayersWaiting()) {
+ qDebug() << "Game starting";
+ nextWord();
+ }
+ }
+ else if (state == Playing) { // all players are waiting or typing
+ if (player->getState() == Player::Typing && player->getCurrentWord() == currentWord) {
+ int points = typingPlayers();
+ player->wordComplete(points);
+ QString readyString = QString("READY: %1 points").arg(points);
+ if (allPlayersWaiting()) {
+ nextWord();
+ }
+ }
+ }
}
bool MultypoWindow::handleX11Event(XEvent *event)
}
/* Which version of XI2? We support 2.0 */
- int major = 2, minor = 0;
+ int major = 2, minor = 1;
if (XIQueryVersion(dpy, &major, &minor) == BadRequest) {
qCritical() << "XI2 not available. Server supports" << major << "." <<
minor;
qDebug() << "Found master keyboard with ID" << devices[i].deviceid;
XISetFocus(dpy, devices[i].deviceid, winId(), CurrentTime);
}
+ XIFreeDeviceInfo(devices);
xiInited = true;
}
else if (xiInited && event->type == GenericEvent
&& event->xcookie.type == GenericEvent && event->xcookie.extension == xiOpcode
- && event->xcookie.evtype == XI_KeyPress && XGetEventData(dpy, &event->xcookie)) {
+ && event->xcookie.evtype == XI_KeyPress) {
+
+ if (XGetEventData(dpy, &event->xcookie) != True) {
+ qCritical() << "Error getting event data";
+ // FIXME return true;
+ }
+
/* Handle XI event */
XIDeviceEvent *d_ev = (XIDeviceEvent*) event->xcookie.data;
KeyCode keycode = d_ev->detail;