if (word.isEmpty()) { // game over
mainLabel->setText("GAME OVER");
for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
if (word.isEmpty()) { // game over
mainLabel->setText("GAME OVER");
for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {