}
else if (state == Playing) { // all players are waiting or typing
if (player->getState() == Player::Typing && player->getCurrentWord() == currentWord) {
}
else if (state == Playing) { // all players are waiting or typing
if (player->getState() == Player::Typing && player->getCurrentWord() == currentWord) {
player->wordComplete(points);
QString readyString = QString("READY: %1 points").arg(points);
if (allPlayersWaiting()) {
player->wordComplete(points);
QString readyString = QString("READY: %1 points").arg(points);
if (allPlayersWaiting()) {