+void MultypoWindow::resetPlayerText() {
+ for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+ it.value()->resetText();
+ }
+}
+
+void MultypoWindow::nextWord() {
+ QByteArray tmp = words.readLine();
+ QString word = QString::fromUtf8(tmp);
+ mainLabel->setText(word);
+}
+