void resolveFunctionPointers(T_glGetProcAddress p_glGetProcAddress);
/* The actual utility functions */
+void checkGlError(const char *what);
void initialise2dProjection();
void drawQuad(GLfloat red, GLfloat green, GLfloat blue, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);