#include "eglbackend.h"
#include "glutil.h"
-#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#undef CASE
}
-static void exitEglError(const char *what)
+static void dieEgl(const char *what)
{
EGLint e = eglGetError();
- fprintf(stderr, "EGL error %d (%s): %s\n", e, eglErrorToString(e), what);
- exit(1);
+ die("EGL error %d (%s): %s\n", e, eglErrorToString(e), what);
}
static const EGLint configAttribs[] = {
EGLint eglMajor, eglMinor;
display = eglGetDisplay(xDisplay);
if (display == EGL_NO_DISPLAY)
- exitEglError("Failed to get EGL display");
+ dieEgl("Failed to get EGL display");
if (eglInitialize(display, &eglMajor, &eglMinor) == EGL_FALSE)
- exitEglError("Failed to initialize EGL");
+ dieEgl("Failed to initialize EGL");
printf("Using EGL version: %d.%d\n", eglMajor, eglMinor);
if (eglMajor == 1 && eglMinor < 3) {
// Choosing the GL context version requires EGL 1.3
- fprintf(stderr, "Need at least EGL 1.3 to function properly\n");
- exit(1);
+ die("Need at least EGL 1.3 to function properly\n");
}
#ifdef CON_GLES2
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE)
#else
if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE)
#endif
- exitEglError("Failed to bind API");
+ dieEgl("Failed to bind API");
// get an appropriate config
EGLConfig configs[1];
EGLint count;
if (eglChooseConfig(display, configAttribs, configs, 1, &count) == EGL_FALSE){
- exitEglError("Failed to choose framebuffer configuration");
+ dieEgl("Failed to choose framebuffer configuration");
}
if (count == 0) {
- fprintf(stderr, "Found no matching framebuffer configuration\n");
- exit(1);
+ die("Found no matching framebuffer configuration\n");
}
config = configs[0];
}
// create an EGL context and use it with the surface
context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
if (context == EGL_NO_CONTEXT)
- exitEglError("Failed to create context");
+ dieEgl("Failed to create context");
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
- exitEglError("Failed to make context current");
+ dieEgl("Failed to make context current");
printf("Using GL version: %s\n", glGetString(GL_VERSION));
// initialise GL utilities
resolveFunctionPointers(eglGetProcAddress);
{
assert(context != EGL_NO_CONTEXT); // this implies the display is also initialized
if (eglSwapBuffers(display, surface) == EGL_FALSE)
- exitEglError("Failed to swap buffers");
+ dieEgl("Failed to swap buffers");
}
void EGLBackend::setSwapInterval(int i) const
assert(context != EGL_NO_CONTEXT);
// check if swap interval value is supported
if (i < 0) {
- fprintf(stderr, "Cannot set swap interval to %d, must not be negative\n", i);
- exit(1);
+ die("Cannot set swap interval to %d, must not be negative\n", i);
}
EGLint val;
eglGetConfigAttrib(display, config, EGL_MAX_SWAP_INTERVAL, &val);
if (i > val) {
- fprintf(stderr, "Cannot set swap interval to %d, maximum supported value is %d\n", i, val);
- exit(1);
+ die("Cannot set swap interval to %d, maximum supported value is %d\n", i, val);
}
// use it
if (eglSwapInterval(display, i) == EGL_FALSE)
- exitEglError("Failed to set swap interval");
+ dieEgl("Failed to set swap interval");
}