#include <limits.h>
#include <unistd.h>
#include <assert.h>
-#include <GL/gl.h>
#include <boost/program_options.hpp>
namespace po = boost::program_options;
-// include proper GL connector
+// my GL utility functions and the GL window class
+#include "glutil.h"
#include "glwindow.h"
-#if defined(USE_GLX)
+// include proper GL backend (windowing system)
+#if defined(WIN_GLX)
#include "glxbackend.h"
static GLBackend *createGLBackend()
{
return new GLXBackend();
}
-#elif defined(USE_EGL)
+#elif defined(WIN_EGL)
#include "eglbackend.h"
static GLBackend *createGLBackend()
{
static const GLfloat boxSpeed = 1.25f; // per second
// profiler
-enum ProfilerState { statePreRender, stateClear, stateDraw, statePresent, statePostRender, stateOutsideRender, numProfilerStates };
-static const char *profilerStateNames[numProfilerStates] = { "Pre-Render", "Clearing", "Drawing", "Presenting", "Post-Render", "Outside renderer"};
+enum ProfilerState { StatePreRender, StateClear, StateDraw, StatePresent, StatePostRender, StateOutsideRender, NumProfilerStates };
+static const char *profilerStateNames[NumProfilerStates] = { "Pre-Render", "Clearing", "Drawing", "Presenting", "Post-Render", "Outside renderer"};
// utility functions
static double getTime()
return tp.tv_sec + 1e-9 * tp.tv_nsec;
}
-static void rectQuad(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- glVertex2f(x1, y1);
- glVertex2f(x2, y1);
- glVertex2f(x2, y2);
- glVertex2f(x1, y2);
-}
-
// the window
class TearTestWindow : public GLWindow {
public:
- TearTestWindow(bool overdraw, bool copy, int sleep_time) : GLWindow(XOpenDisplay(0), createGLBackend()),
- overdraw(overdraw), copy(copy), sleep_time(sleep_time), boxPos(0), boxDirection(1)
+ TearTestWindow() : GLWindow(XOpenDisplay(0), createGLBackend()),
+ overdraw(false), sleep_time(0), boxPos(0), boxDirection(1)
{}
- void setSwapInterval(int i) {
- getBackend()->setSwapInterval(i);
- }
+ void setOverdraw(bool overdraw) { this->overdraw = overdraw; }
+ void setSleepTime(int sleep_time) { this->sleep_time = sleep_time; }
+
+ void setSwapInterval(int i) { getBackend()->setSwapInterval(i); }
+
+private:
+ bool overdraw;
+ int sleep_time;
+ // animation control
+ double lastFrame;
+ GLfloat boxPos, boxDirection;
+ // FPS, profiler
+ double lastDisplay, lastProfile;
+ int framect;
+ ProfilerState curState;
+ double stateTime[NumProfilerStates];
protected:
virtual void initGL()
// initailize profiler
framect = 0;
memset(stateTime, 0, sizeof(stateTime));
- curState = -1;
+ curState = NumProfilerStates;
lastDisplay = lastProfile = getTime();
}
virtual void resizeGL(unsigned int width, unsigned int height)
{
- /* prevent divide-by-zero */
- if (height == 0)
- height = 1;
glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho (0, 1, 1, 0, 0, 1);
- glMatrixMode(GL_MODELVIEW);
- glClear(GL_COLOR_BUFFER_BIT);
- glFlush();
+ initialise2dProjection();
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
void profilerTick(ProfilerState nextState)
{
- assert (nextState >= 0 && nextState < numProfilerStates);
+ assert (nextState >= 0 && nextState < NumProfilerStates);
double time = getTime();
- if (curState >= 0)
+ if (curState >= 0 && curState < NumProfilerStates)
stateTime[curState] += time-lastProfile;
curState = nextState;
lastProfile = time;
const double elapsed = time-lastDisplay;
if (elapsed >= 3) {
printf("%.1f fps, time spent: ", framect/elapsed);
- for (int i = 0; i < numProfilerStates; ++i) {
+ for (int i = 0; i < NumProfilerStates; ++i) {
if (i != 0) printf(", ");
printf("%s %.1f%%", profilerStateNames[i], stateTime[i]/elapsed*100);
}
void renderGL()
{
//////////////////////////////////////////////
- profilerTick(statePreRender);
+ profilerTick(StatePreRender);
double time = getTime();
// anim
double passedTime = time-lastFrame;
}
lastFrame = time;
//////////////////////////////////////////////
- profilerTick(stateClear);
+ profilerTick(StateClear);
if (overdraw) {
// clear manually
- glBegin(GL_QUADS);
- glColor3f(0.0f, 0.0f, 0.0f);
- rectQuad(0, 0, 1, 1);
- glEnd();
+ drawQuad(/*color*/0.0f, 0.0f, 0.0f, /*coordinates*/0, 0, 1, 1);
}
else {
glClear(GL_COLOR_BUFFER_BIT);
}
//////////////////////////////////////////////
- profilerTick(stateDraw);
- glBegin(GL_QUADS);
- glColor3f(0.8f, 1.0f, 0.75f);
- rectQuad(boxPos, 0, boxPos+boxWidth, 1);
- glEnd();
+ profilerTick(StateDraw);
+ drawQuad(/*color*/0.8f, 1.0f, 0.75f, /*coordinates*/boxPos, 0, boxPos+boxWidth, 1);
usleep(sleep_time*1000);
//////////////////////////////////////////////
- profilerTick(statePresent);
- if (copy) {
- glDrawBuffer(GL_FRONT);
- glCopyPixels(0, 0, getWidth(), getHeight(), GL_COLOR);
- glDrawBuffer(GL_BACK);
- }
- else {
- getBackend()->swapBuffers();
- }
+ profilerTick(StatePresent);
+ getBackend()->swapBuffers();
//////////////////////////////////////////////
- profilerTick(statePostRender);
- glFlush();
+ profilerTick(StatePostRender);
+ glFinish();
++framect;
//////////////////////////////////////////////
- profilerTick(stateOutsideRender);
+ profilerTick(StateOutsideRender);
}
virtual void handleKeyPress(KeySym key)
default: break;
}
}
-
-private:
- bool overdraw, copy;
- int sleep_time;
- // animation control
- double lastFrame;
- GLfloat boxPos, boxDirection;
- // FPS, profiler
- double lastDisplay, lastProfile;
- int framect, curState;
- double stateTime[numProfilerStates];
};
int main(int argc, char ** argv)
desc.add_options()
("help,h", "produce help message")
("swap-interval,i", po::value<int>(), "set swap interval")
- ("copy,c", "copy to front buffer (instead of performing a buffer swap)")
("overdraw,o", "overdraw previous image (instead of calling glClear)")
("sleep,s", po::value<int>()->default_value(0), "Number of milliseconds to sleap in each frame (in the drawing phase)")
;
}
// actual program
- TearTestWindow w(vm.count("overdraw"), vm.count("copy"), vm["sleep"].as<int>());
+ TearTestWindow w;
+ w.setOverdraw(vm.count("overdraw"));
+ w.setSleepTime(vm["sleep"].as<int>());
w.open(800, 600);
if (vm.count("swap-interval"))
w.setSwapInterval(vm["swap-interval"].as<int>());