*/
#include "glwindow.h"
+#include "glutil.h"
#include <assert.h>
#include <X11/Xutil.h>
this->width = width;
this->height = height;
backend->createContext(window);
+ printf("Using GL version: %s\n", glGetString(GL_VERSION));
initGL();
resizeGL(width, height);
}