#include <GL/gl.h>
#endif
+/* Function name resolving: Call this after initialising the context, but before any utility function is called */
+typedef void (*T_proc)(void);
+typedef T_proc (*T_glGetProcAddress)(char const * procname);
+void resolveFunctionPointers(T_glGetProcAddress p_glGetProcAddress);
+
+/* The actual utility functions */
void initialise2dProjection();
void drawQuad(GLfloat red, GLfloat green, GLfloat blue, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);