Ensure we get an ES2-compatible surface if we need it; Ensure we have EGL >= 1.3
[gltest.git] / glutil_gl2.cpp
index c14b3a5d89f4823ab11b98900f3c96075e61673c..ebcb5b0c8c4f108a88301074e4531df5a3b50988 100644 (file)
@@ -18,6 +18,7 @@
 
 #include <stdio.h>
 #include <stdlib.h>
+
 #include "glutil.h"
 
 // shaders