// my GL utility functions and the GL window class
#include "glutil.h"
#include "glwindow.h"
-// include proper GL backend
-#if defined(USE_GLX)
+// include proper GL backend (windowing system)
+#if defined(WIN_GLX)
#include "glxbackend.h"
static GLBackend *createGLBackend()
{
return new GLXBackend();
}
-#elif defined(USE_EGL)
+#elif defined(WIN_EGL)
#include "eglbackend.h"
static GLBackend *createGLBackend()
{