exit(1);
}
-// attributes for a visual in RGBA format with at least 4 bits per color
+static const EGLint context_attribs[] = {
+#ifdef USE_GLES
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+#endif
+ EGL_NONE
+};
static const EGLint config_attribs[] = {
EGL_RED_SIZE, 4,
EGL_GREEN_SIZE, 4,
if (eglInitialize(display, &eglMajor, &eglMinor) == EGL_FALSE)
exitEglError("Failed to initialize EGL");
printf("Using EGL version %d.%d\n", eglMajor, eglMinor);
- eglBindAPI(EGL_OPENGL_API);
+#ifdef USE_GLES
+ if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE)
+#else
+ if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE)
+#endif
+ exitEglError("Failed to bind API");
// get an appropriate config
EGLConfig configs[1];
EGLint count;
assert(display != EGL_NO_DISPLAY && context == EGL_NO_CONTEXT);
surface = eglCreateWindowSurface(display, config, window, NULL);
// create an EGL context and use it with the surface
- context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
+ context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attribs);
if (context == EGL_NO_CONTEXT)
exitEglError("Failed to create context");
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)