The storytelling approach is my proposal for filling that gap.
I plan to eventually suggest it as the official rules for inline assembly.
But before I do that, I'd like to be more confident that this approach really can handle most real-world scenarios.
The storytelling approach is my proposal for filling that gap.
I plan to eventually suggest it as the official rules for inline assembly.
But before I do that, I'd like to be more confident that this approach really can handle most real-world scenarios.
-If you have examples of assembly blocks that cannot be explained with storytelling, but that you are convinced are correct and hence should be supported, please let us know, either in the immediate discussion for this blog post or (if you are reading this later) in the [t-opsem Zulip channel](https://rust-lang.zulipchat.com/#narrow/channel/136281-t-opsem).
+If you have examples of assembly blocks that cannot be explained with storytelling, but that you are convinced are correct and hence should be supported, please let us know, either in the immediate [discussion](https://www.reddit.com/r/rust/comments/1rshm93/how_to_use_storytelling_to_fit_inline_assembly/) for this blog post or (if you are reading this later) in the [t-opsem Zulip channel](https://rust-lang.zulipchat.com/#narrow/channel/136281-t-opsem).