(And this is an entirely separate issue from the problem with multiplication that came up in the last section. We just assume some abstract type `Pointer`.)
We cannot represent a byte of a pointer as an element of `0..256`.
-Instead, we will remember both the pointer, and which byte of the pointer we got.
+Essentially, if we use a naive model of memory, the extra "hidden" part of a pointer (the one that makes it more than just an integer) would be lost whne a pointer is stored to memory and loaded again.
+We have to fix this, so we have to extend our notion of a "byte" to accomodate that extra state.
So, a byte is now *either* an element of `0..256` ("raw bits"), *or* the n-th byte of some abstract pointer.
If we were to implement our memory model in Rust, this might look as follows:
{% highlight rust %}