-So, the first version is not going to cover traits, trait objects, type polymorphism, `Drop`, slices, the `'static` lifetime, nor unwinding on panic.
-I know, that's a long list.
-Some of these I have some good ideas for, and I don't think they should be too hard (like slices or unwinding), others I am pretty sure will be hard (like `Drop`).
+In particular, the first version is not going to cover automatic destructors, i.e., the `Drop` trait and the dropck mechanism.
+This is, of course, a significant gap, even more so since dropck may well be the most subtle part of the type system, and the current version (as of Rust 1.3) is known to be unsound.
+But we have to start somewhere, and even without `Drop`, there's a lot to be done.
+We are also not going to have traits, unwinding and a few other pieces in the beginning.
+This is mostly to avoid getting distracted by all the details, and keep the focus on the most important bits.
+In terms of what we are interested in, none of these features significantly change the game.
+I have some good ideas for how to handle them later, should we have the time for that.