I recently spent a lot of time looking at the parts of the standard library concerned with this, and it turns out the answer is quite complicated!
I have not been able to find docs explaining the high-level picture of panicking in Rust, so this feels worth writing down.
I recently spent a lot of time looking at the parts of the standard library concerned with this, and it turns out the answer is quite complicated!
I have not been able to find docs explaining the high-level picture of panicking in Rust, so this feels worth writing down.