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Only wait for space switches while we are in StateZu
author
Ralf Jung
<post@ralfj.de>
Thu, 24 Oct 2013 08:39:29 +0000
(10:39 +0200)
committer
Ralf Jung
<post@ralfj.de>
Thu, 24 Oct 2013 08:39:38 +0000
(10:39 +0200)
statemachine.py
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diff --git
a/statemachine.py
b/statemachine.py
index ca58e1d08b747ed003448f17a764142883c05430..d8b7c537ff6cdf88362646f39c2ea35d5cc410c3 100644
(file)
--- a/
statemachine.py
+++ b/
statemachine.py
@@
-116,9
+116,6
@@
class StateMachine():
if not self.pins().door_locked:
logger.info("Door unlocked, space is about to open")
return StateMachine.StateAboutToOpen(self.state_machine)
if not self.pins().door_locked:
logger.info("Door unlocked, space is about to open")
return StateMachine.StateAboutToOpen(self.state_machine)
- if not self.old_pins().space_active and self.pins().space_active:
- logger.info("Space toggled to active while it was closed - unlocking the door")
- return StateMachine.StateUnlocking(self.state_machine)
return super().handle_pins_event()
class AbstractUnlockedState(AbstractNonStartState):
return super().handle_pins_event()
class AbstractUnlockedState(AbstractNonStartState):
@@
-149,6
+146,11
@@
class StateMachine():
class StateZu(AbstractLockedState):
def handle_cmd_unlock_event(self,callback):
return StateMachine.StateUnlocking(self.state_machine, callback)
class StateZu(AbstractLockedState):
def handle_cmd_unlock_event(self,callback):
return StateMachine.StateUnlocking(self.state_machine, callback)
+ def handle_pins_event(self):
+ if not self.old_pins().space_active and self.pins().space_active: # first thing to check: edge detection
+ logger.info("Space toggled to active while it was closed - unlocking the door")
+ return StateMachine.StateUnlocking(self.state_machine)
+ return super().handle_pins_event()
class StateUnlocking(AbstractLockedState):
def __init__(self,sm,callback=None):
class StateUnlocking(AbstractLockedState):
def __init__(self,sm,callback=None):
@@
-196,7
+198,7
@@
class StateMachine():
self.last_buzzed = None
def handle_pins_event(self):
pins = self.pins()
self.last_buzzed = None
def handle_pins_event(self):
pins = self.pins()
- if pins.bell_ringing and not self.old_pins().bell_ringing:
+ if pins.bell_ringing and not self.old_pins().bell_ringing:
# first thing to check: edge detection
# someone just pressed the bell
logger.info("StateMachine: buzzing because of bell ringing in StateAuf")
self.actor().act(Actor.CMD_BUZZ)
# someone just pressed the bell
logger.info("StateMachine: buzzing because of bell ringing in StateAuf")
self.actor().act(Actor.CMD_BUZZ)