logger = Logger()
+# run a Python command asynchronously
+def fire_and_forget(f):
+ def _fire_and_forget():
+ try:
+ f()
+ except Exception as e:
+ logger.critical("fire_and_forget: Got exception out of callback: %s" % str(e))
+ logger.debug(traceback.format_exc())
+ t = threading.Thread(target=_fire_and_forget)
+ t.start()
+
# run a command asynchronously and log the return value if not 0
# prefix must be a string identifying the code position where the call came from
-def fire_and_forget (cmd, log, prefix):
- def _fire_and_forget ():
+def fire_and_forget_cmd (cmd, log, prefix):
+ def _fire_and_forget_cmd ():
with open("/dev/null", "w") as fnull:
retcode = subprocess.call(cmd, stdout=fnull, stderr=fnull)
if retcode is not 0:
logger.error("%sReturn code %d at command: %s" % (prefix,retcode,str(cmd)))
- t = threading.Thread(target=_fire_and_forget)
- t.start()
+ fire_and_forget(_fire_and_forget_cmd)
# Threaded callback class
class ThreadFunction():
logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
return
soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
- fire_and_forget ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
+ fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
# StateUnlocking constants
def _close_after_time():
time.sleep(FALLBACK_LEAVE_DELAY_LOCK)
self.actor().act(Actor.CMD_LOCK)
- t = threading.Thread(target=_close_after_time)
- t.start()
+ fire_and_forget(_close_after_time)
# not calling superclass because we want to stay in fallback mode
def handle_wakeup_event(self):
# blink red LED