class StateStart(State):
def handle_pins_event(self):
+ super().handle_pins_event()
thepins = self.pins()
for pin in thepins:
if pin is None:
class StateZu(State):
def handle_pins_event(self):
+ super().handle_pins_event()
pins = self.pins()
if not pins.door_locked:
return StateAboutToOpen(self.state_machine)
def handle_open_event(self,callback):
+ # intentionally not calling super() implementation
return StateOpening(callback,self.state_machine)
class StateOpening(State):
if cb is not None:
cb(s)
def handle_pins_event(self):
+ super().handle_pins_event()
pins = self.pins()
if not pins.door_locked:
self.notify(True)
return StateAboutToOpen(self.state_machine)
def handle_open_event(self,callback):
+ # intentionally not calling super() implementation
# FIXME: 202 notification also here if possible
self.callbacks.append(callback)
def handle_wakeup_event(self):
+ super().handle_wakeup_event()
over = time.time() - self.time_entered
nexttry = (self.tries+1) * OPEN_REPEAT_TIMEOUT
if over > nexttry:
class AbstractStateWhereOpeningIsRedundant(State):
def handle_open_event(self, callback):
+ # intentionally not calling super() implementation
# FIXME contradicting original plan where open would be ignored in StateAboutToOpen?
callback("299 redundant: Space seems to be already open. Still processing your request tough.")
logger.warning("Received OPEN command in StateAboutToOpen. This should not be necessary.")
class StateAboutToOpen(AbstractStateWhereOpeningIsRedundant):
def handle_pins_event(self):
+ super().handle_pins_event()
pins = self.pins()
if pins.door_locked:
return StateZu(self.state_machine)
elif pins.space_active:
return StateAuf(self.state_machine)
def handle_wakeup_event(self):
+ super().handle_wakeup_event()
now = time.time()
lasttime = self.last_wakeup - self.time_entered
thistime = now - self.time_entered
super().__init__(sm)
self.last_buzzed = None
def handle_pins_event(self):
+ super().handle_pins_event()
pins = self.pins()
if pins.bell_ringing:
now = time.time()