lots of changes to make things actually work
authorRalf Jung <post@ralfj.de>
Mon, 14 Oct 2013 19:01:23 +0000 (21:01 +0200)
committerRalf Jung <post@ralfj.de>
Mon, 14 Oct 2013 19:01:23 +0000 (21:01 +0200)
actor.py
libtuer.py
pins.py
statemachine.py
tuerd
tyshell
tysock.py
waker.py

index 248edebc4593159c00bb06802a8876126a819116..8f57d9f163508ab17b173b6517063544bbd89f64 100644 (file)
--- a/actor.py
+++ b/actor.py
@@ -1,5 +1,6 @@
 from libtuer import ThreadFunction, logger
 import RPi.GPIO as GPIO
 from libtuer import ThreadFunction, logger
 import RPi.GPIO as GPIO
+import time
        
 class Actor:
        CMD_BUZZ = 0
        
 class Actor:
        CMD_BUZZ = 0
@@ -7,13 +8,13 @@ class Actor:
        CMD_LOCK = 2
        
        CMDs = {
        CMD_LOCK = 2
        
        CMDs = {
-               CMD_BUZZ:  ("buzz", 12, [(True, 0.3), (False, 2.0)]),
-               CMD_UNLOCK:  ("unlock", 16, [(None, 0.2), (True, 0.3), (False, 1.0)]),
-               CMD_LOCK: ("lock", 22, [(None, 0.2), (True, 0.3), (False, 1.0)]),
+               CMD_UNLOCK:  ("unlock", 12, [(None, 0.2), (True, 0.3), (False, 0.5)]),
+               CMD_LOCK:  ("lock", 16, [(None, 0.2), (True, 0.3), (False, 0.5)]),
+               CMD_BUZZ: ("buzz", 22, [(None, 0.2), (True, 2.0), (False, 0.5)]),
        }
        
        def __init__(self):
        }
        
        def __init__(self):
-               self.act = ThreadFunction(self._act)
+               self.act = ThreadFunction(self._act, name="Actor")
                for (name, pin, todo) in self.CMDs.values():
                        GPIO.setup(pin, GPIO.OUT)
        
                for (name, pin, todo) in self.CMDs.values():
                        GPIO.setup(pin, GPIO.OUT)
        
@@ -23,10 +24,11 @@ class Actor:
                        logger.info("Actor: Running command %s" % name)
                        for (value, delay) in todo:
                                if value is not None:
                        logger.info("Actor: Running command %s" % name)
                        for (value, delay) in todo:
                                if value is not None:
+                                       logger.debug("Setting pin %d to %d" % (pin, value))
                                        GPIO.output(pin, value)
                                time.sleep(delay)
                else:
                        logger.error("Actor: Gut unknown command %d" % cmd)
        
        def stop(self):
                                        GPIO.output(pin, value)
                                time.sleep(delay)
                else:
                        logger.error("Actor: Gut unknown command %d" % cmd)
        
        def stop(self):
-               pass
+               self.act.stop()
index 1f8a034713795b1d32c10cc8695db0d19692df69..613ce4eb480d5ad47bfeac87d6c19d499ed5db91 100644 (file)
@@ -1,28 +1,55 @@
 import logging, logging.handlers, os, time, queue, threading, subprocess
 import logging, logging.handlers, os, time, queue, threading, subprocess
+import traceback, smtplib
+from email.mime.text import MIMEText
+
+# Logging configuration
+syslogLevel = logging.INFO
+mailLevel   = logging.CRITICAL # must be "larger" than syslog level!
+mailAddress = 'post+tuer'+'@'+'ralfj.de'
+
+# Mail logging handler
+def sendeMail(subject, text, receivers, sender='sphinx@hacksaar.de', replyTo=None):
+       if not isinstance(type(receivers), list): receivers = [receivers]
+       # construct content
+       msg = MIMEText(text.encode('UTF-8'), 'plain', 'UTF-8')
+       msg['Subject'] = subject
+       msg['From'] = sender
+       msg['To'] = ', '.join(receivers)
+       if replyTo is not None:
+               msg['Reply-To'] = replyTo
+       # put into envelope and send
+       s = smtplib.SMTP('ralfj.de')
+       s.sendmail(sender, receivers, msg.as_string())
+       s.quit()
 
 # logging function
 class Logger:
        def __init__ (self):
 
 # logging function
 class Logger:
        def __init__ (self):
-               self.logger = logging.getLogger("tuerd")
-               self.logger.setLevel(logging.INFO)
-               self.handler = logging.handlers.SysLogHandler(address = '/dev/log', facility = logging.handlers.SysLogHandler.LOG_LOCAL0)
-               self.logger.addHandler(self.handler)
+               self.syslog = logging.getLogger("tuerd")
+               self.syslog.setLevel(syslogLevel)
+               self.syslog.addHandler(logging.handlers.SysLogHandler(address = '/dev/log',
+                                                                                                               facility = logging.handlers.SysLogHandler.LOG_LOCAL0))
        
        
-       def log (self, lvl, what):
+       def _log (self, lvl, what):
                thestr = "%s[%d]: %s" % ("osspd", os.getpid(), what)
                thestr = "%s[%d]: %s" % ("osspd", os.getpid(), what)
-               print (thestr)
-               self.logger.log(lvl, thestr)
+               # console log
+               print(thestr)
+               # syslog
+               self.syslog.log(lvl, thestr)
+               # mail log
+               if lvl >= mailLevel:
+                       sendeMail('Kritischer Türfehler', what, mailAddress)
        
        def debug(self, what):
        
        def debug(self, what):
-               self.log(logging.DEBUG, what)
+               self._log(logging.DEBUG, what)
        def info(self, what):
        def info(self, what):
-               self.log(logging.INFO, what)
+               self._log(logging.INFO, what)
        def warning(self, what):
        def warning(self, what):
-               self.log(logging.WARNING, what)
+               self._log(logging.WARNING, what)
        def error(self, what):
        def error(self, what):
-               self.log(logging.ERROR, what)
+               self._log(logging.ERROR, what)
        def critical(self, what):
        def critical(self, what):
-               self.log(logging.CRITICAL, what)
+               self._log(logging.CRITICAL, what)
 
 logger = Logger()
 
 
 logger = Logger()
 
@@ -42,7 +69,8 @@ class ThreadFunction():
        _CALL = 0
        _TERM = 1
        
        _CALL = 0
        _TERM = 1
        
-       def __init__(self, f):
+       def __init__(self, f, name):
+               self.name = name
                self._f = f
                self._q = queue.Queue()
                self._t = threading.Thread(target=self._thread_func)
                self._f = f
                self._q = queue.Queue()
                self._t = threading.Thread(target=self._thread_func)
@@ -52,39 +80,45 @@ class ThreadFunction():
                while True:
                        (cmd, data) = self._q.get()
                        # run command
                while True:
                        (cmd, data) = self._q.get()
                        # run command
-                       if cmd == _CALL:
+                       if cmd == ThreadFunction._CALL:
                                try:
                                        self._f(*data)
                                try:
                                        self._f(*data)
-                               except Exception:
-                                       logger.error("ThreadFunction: Got exception out of handler thread: %s" % str(e))
-                       elif cmd == _TERM:
+                               except Exception as e:
+                                       logger.critical("ThreadFunction: Got exception out of handler thread %s: %s" % (self.name, str(e)))
+                                       logger.debug(traceback.format_exc())
+                       elif cmd == ThreadFunction._TERM:
                                assert data is None
                                break
                        else:
                                logger.error("ThreadFunction: Command %d does not exist" % cmd)
        
        def __call__(self, *arg):
                                assert data is None
                                break
                        else:
                                logger.error("ThreadFunction: Command %d does not exist" % cmd)
        
        def __call__(self, *arg):
-               self._q.put((self._CALL, arg))
+               self._q.put((ThreadFunction._CALL, arg))
        
        def stop(self):
        
        def stop(self):
-               self._q.put((_TERM, None))
+               self._q.put((ThreadFunction._TERM, None))
                self._t.join()
 
 # Thread timer-repeater class: Call a function every <sleep_time> seconds
 class ThreadRepeater():
                self._t.join()
 
 # Thread timer-repeater class: Call a function every <sleep_time> seconds
 class ThreadRepeater():
-       def __init__(self, f, sleep_time):
+       def __init__(self, f, sleep_time, name):
+               self.name = name
                self._f = f
                self._stop = False
                self._sleep_time = sleep_time
                self._t = threading.Thread(target=self._thread_func)
                self._t.start()
        
                self._f = f
                self._stop = False
                self._sleep_time = sleep_time
                self._t = threading.Thread(target=self._thread_func)
                self._t.start()
        
-       def _thread_func():
+       def _thread_func(self):
                while True:
                        if self._stop:
                                break
                while True:
                        if self._stop:
                                break
-                       self._f()
-                       time.sleep(sleep_time)
+                       try:
+                               self._f()
+                       except Exception as e:
+                               logger.critical("ThreadRepeater: Got exception out of handler thread %s: %s" % (self.name, str(e)))
+                               logger.debug(traceback.format_exc())
+                       time.sleep(self._sleep_time)
        
        def stop(self):
                self._stop = True
        
        def stop(self):
                self._stop = True
diff --git a/pins.py b/pins.py
index 30f9666c253d3f81272360c27965d2cb7175bdef..88a17c294428b04a4ce528a00df31bda21391833 100644 (file)
--- a/pins.py
+++ b/pins.py
@@ -20,7 +20,7 @@ class PinWatcher():
        def read(self):
                curstate = GPIO.input(self.pin)
                assert curstate in (0, 1)
        def read(self):
                curstate = GPIO.input(self.pin)
                assert curstate in (0, 1)
-               if curstate != self._state:
+               if curstate != self.state:
                        # the state is about to change
                        if curstate == self._newstate:
                                # we already saw this new state
                        # the state is about to change
                        if curstate == self._newstate:
                                # we already saw this new state
@@ -41,31 +41,32 @@ class PinWatcher():
 
 class PinsWatcher():
        def __init__(self, state_machine):
 
 class PinsWatcher():
        def __init__(self, state_machine):
-               self.pins = {
+               self._pins = {
                        'bell_ringing': PinWatcher(18, 2),
                        'bell_ringing': PinWatcher(18, 2),
-                       'door_closed': PinWatcher(8, 5),
-                       'door_locked': PinWatcher(10, 5),
-                       'space_active': PinWatcher(24, 5),
+                       'door_closed': PinWatcher(8, 4),
+                       'door_locked': PinWatcher(10, 4),
+                       'space_active': PinWatcher(24, 4),
                }
                self._sm = state_machine
                
                # start a thread doing the work
                }
                self._sm = state_machine
                
                # start a thread doing the work
-               self._t = ThreadRepeater(self._read, 0.02)
-               
-       def _read():
+               self._t = ThreadRepeater(self._read, 0.02, name="PinsWatcher")
+       
+       def _read(self):
                saw_change = False
                saw_change = False
-               for name in self.pins.keys():
-                       pin = pins[name]
+               for name in self._pins.keys():
+                       pin = self._pins[name]
                        if pin.read():
                                saw_change = True
                        if pin.read():
                                saw_change = True
-                               logger.debug("Pin %s changed to %d" % (name, pin.state)
-               if not saw_change: return
+                               logger.debug("Pin %s changed to %d" % (name, pin.state))
+               if not saw_change:
+                       return None
                # create return object
                pinsState = PinsState()
                # create return object
                pinsState = PinsState()
-               for name in self.pins.keys():
-                       setattr(pinsState, name, self.pins[name].state)
+               for name in self._pins.keys():
+                       setattr(pinsState, name, self._pins[name].state)
                # send it to state machine
                self._sm.callback(StateMachine.CMD_PINS, pinsState)
        
                # send it to state machine
                self._sm.callback(StateMachine.CMD_PINS, pinsState)
        
-       def stop():
+       def stop(self):
                self._t.stop()
                self._t.stop()
index a18cb53c9f02004b61c262243dd06fc4943cd75f..07d6574ff7dd601396669640f8a9dd62eed07543 100644 (file)
@@ -1,6 +1,6 @@
-8from libtuer import ThreadFunction, logger, fire_and_forget
+from libtuer import ThreadFunction, logger, fire_and_forget
 from actor import Actor
 from actor import Actor
-import os, random
+import os, random, time
 
 # logger.{debug,info,warning,error,critical}
 
 
 # logger.{debug,info,warning,error,critical}
 
@@ -15,17 +15,17 @@ def play_sound (what):
 
 
 # StateUnlocking constants
 
 
 # StateUnlocking constants
-OPEN_REPEAT_TIMEOUT = 8
+OPEN_REPEAT_TIMEOUT = 7
 OPEN_REPEAT_NUMBER = 3
 
 # StateLocking constants
 OPEN_REPEAT_NUMBER = 3
 
 # StateLocking constants
-CLOSE_REPEAT_TIMEOUT = 8
+CLOSE_REPEAT_TIMEOUT = 7
 CLOSE_REPEAT_NUMBER = 3
 
 # StateAboutToOpen constants
 CLOSE_REPEAT_NUMBER = 3
 
 # StateAboutToOpen constants
-ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_sound("flipswitch")), (0, lambda:Logger.warning("Space open but switch not flipped for 10 seconds")),\
-       (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (0, lambda:Logger.error("Space open but switch not flipped for 30 seconds")),\
-       (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (6, lambda:play_sound("flipswitch")), (4, lambda:Logger.critical("Space open but switch not flipped for 60 seconds"))]
+ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_sound("flipswitch")), (0, lambda:logger.warning("Space open but switch not flipped for 10 seconds")),\
+       (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (0, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\
+       (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (6, lambda:play_sound("flipswitch")), (4, lambda:logger.critical("Space open but switch not flipped for 60 seconds"))]
 
 # StateAuf constants
 #  time that must pass between two bell_ringing events to buzz the door again (seconds)
 
 # StateAuf constants
 #  time that must pass between two bell_ringing events to buzz the door again (seconds)
@@ -33,7 +33,7 @@ AUF_BELLBUZZ_REPEAT_TIME = 2
 
 # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it
 # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving
 
 # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it
 # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving
-LEAVE_TIMEOUT = 30
+LEAVE_TIMEOUT = 20
 
 # play_sound constants
 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
 
 # play_sound constants
 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
@@ -49,11 +49,11 @@ class Nerver():
        
        def nerv(self):
                if len(self.nervlist):
        
        def nerv(self):
                if len(self.nervlist):
-                       (time, f) = self.nervlist[0]
+                       (wait_time, f) = self.nervlist[0]
                        now = time.time()
                        time_gone = now-self.last_event_time
                        # check if the first element is to be triggered
                        now = time.time()
                        time_gone = now-self.last_event_time
                        # check if the first element is to be triggered
-                       if time_gone >= time:
+                       if time_gone >= wait_time:
                                self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
                                self.last_event_time = now
                                return f()
                                self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
                                self.last_event_time = now
                                return f()
@@ -74,7 +74,7 @@ class StateMachine():
                def handle_pins_event(self):
                        pass # one needn't implement this
                def handle_buzz_event(self,arg): # this shouldn't be overwritten
                def handle_pins_event(self):
                        pass # one needn't implement this
                def handle_buzz_event(self,arg): # this shouldn't be overwritten
-                       self.actor.act(Actor.CMD_BUZZ)
+                       self.actor().act(Actor.CMD_BUZZ)
                        arg("200 okay: buzz executed")
                def handle_cmd_unlock_event(self,arg):
                        if arg is not None:
                        arg("200 okay: buzz executed")
                def handle_cmd_unlock_event(self,arg):
                        if arg is not None:
@@ -87,43 +87,42 @@ class StateMachine():
                def actor(self):
                        return self.state_machine.actor
                def handle_event(self,ev,arg): # don't override
                def actor(self):
                        return self.state_machine.actor
                def handle_event(self,ev,arg): # don't override
-                       if arg is CMD_PINS:
-                               self.handle_pins_event()
-                       elif arg is CMD_BUZZ:
-                               self.handle_buzz_event(arg)
-                       elif arg is CMD_UNLOCK:
-                               self.handle_cmd_unlock_event(arg)
-                       elif arg is CMD_WAKEUP:
-                               self.handle_wakeup_event()
+                       if ev == StateMachine.CMD_PINS:
+                               return self.handle_pins_event()
+                       elif ev == StateMachine.CMD_BUZZ:
+                               return self.handle_buzz_event(arg)
+                       elif ev == StateMachine.CMD_UNLOCK:
+                               return self.handle_cmd_unlock_event(arg)
+                       elif ev == StateMachine.CMD_WAKEUP:
+                               return self.handle_wakeup_event()
                        else:
                                raise Exception("Unknown command number: %d" % ev)
        
        class StateStart(State):
                def handle_pins_event(self):
                        super().handle_pins_event()
                        else:
                                raise Exception("Unknown command number: %d" % ev)
        
        class StateStart(State):
                def handle_pins_event(self):
                        super().handle_pins_event()
-                       thepins = self.pins()
-                       for pin in thepins:
-                               if pin is None:
-                                       return None
-                       if thepins.door_locked:
-                               return StateZu(self.state_machine)
+                       pins = self.pins()
+                       if pins.door_locked is None or pins.door_closed is None or pins.space_dactive is None or pins.bell_ringing is None:
+                               return None # wait till we have all sensors non-None
+                       if pins.door_locked:
+                               return StateMachine.StateZu(self.state_machine)
                        else:
                        else:
-                               return StateAuf(self.state_machine)
-
+                               return StateMachine.StateAuf(self.state_machine)
+       
        class StateZu(State):
                def handle_pins_event(self):
                        super().handle_pins_event()
                        pins = self.pins()
                        if not pins.door_locked:
        class StateZu(State):
                def handle_pins_event(self):
                        super().handle_pins_event()
                        pins = self.pins()
                        if not pins.door_locked:
-                               return StateAboutToOpen(self.state_machine)
+                               return StateMachine.StateAboutToOpen(self.state_machine)
                def handle_cmd_unlock_event(self,callback):
                        # intentionally not calling super() implementation
                def handle_cmd_unlock_event(self,callback):
                        # intentionally not calling super() implementation
-                       return StateUnlocking(self.state_machine, callback)
+                       return StateMachine.StateUnlocking(self.state_machine, callback)
        
        class StateUnlocking(State):
                def __init__(self,sm,callback=None):
                        # construct a nervlist
        
        class StateUnlocking(State):
                def __init__(self,sm,callback=None):
                        # construct a nervlist
-                       nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in xrange(OPEN_REPEAT_NUMBER)]
+                       nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in range(OPEN_REPEAT_NUMBER)]
                        nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
                        super().__init__(sm,nervlist)
                        self.callbacks=[callback]
                        nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
                        super().__init__(sm,nervlist)
                        self.callbacks=[callback]
@@ -139,7 +138,7 @@ class StateMachine():
                        pins = self.pins()
                        if not pins.door_locked:
                                self.notify(True)
                        pins = self.pins()
                        if not pins.door_locked:
                                self.notify(True)
-                               return StateAboutToOpen(self.state_machine)
+                               return StateMachine.StateAboutToOpen(self.state_machine)
                def handle_cmd_unlock_event(self,callback):
                        # intentionally not calling super() implementation
                        # TODO: 202 notification also here if possible
                def handle_cmd_unlock_event(self,callback):
                        # intentionally not calling super() implementation
                        # TODO: 202 notification also here if possible
@@ -147,7 +146,7 @@ class StateMachine():
                def could_not_open(self):
                        logger.critical("Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
                        self.notify(False)
                def could_not_open(self):
                        logger.critical("Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
                        self.notify(False)
-                       return StateZu(self.state_machine)
+                       return StateMachine.StateZu(self.state_machine)
        
        class AbstractStateWhereOpeningIsRedundant(State):
                def handle_cmd_unlock_event(self, callback):
        
        class AbstractStateWhereOpeningIsRedundant(State):
                def handle_cmd_unlock_event(self, callback):
@@ -163,9 +162,9 @@ class StateMachine():
                        super().handle_pins_event()
                        pins = self.pins()
                        if pins.door_locked:
                        super().handle_pins_event()
                        pins = self.pins()
                        if pins.door_locked:
-                               return StateZu(self.state_machine)
+                               return StateMachine.StateZu(self.state_machine)
                        elif pins.space_active:
                        elif pins.space_active:
-                               return StateAuf(self.state_machine)
+                               return StateMachine.StateAuf(self.state_machine)
        
        class StateAuf(AbstractStateWhereOpeningIsRedundant):
                def __init__(self,sm):
        
        class StateAuf(AbstractStateWhereOpeningIsRedundant):
                def __init__(self,sm):
@@ -183,11 +182,11 @@ class StateMachine():
                                        self.last_buzzed = now
                        if not pins.space_active:
                                logger.info("space switch off - starting leaving procedure")
                                        self.last_buzzed = now
                        if not pins.space_active:
                                logger.info("space switch off - starting leaving procedure")
-                               return StateAboutToLeave(self.state_machine)
+                               return StateMachine.StateAboutToLeave(self.state_machine)
                        if pins.door_locked:
                                logger.info("door manually locked, but space switch on - going to StateZu")
                                play_sound("manual_lock")
                        if pins.door_locked:
                                logger.info("door manually locked, but space switch on - going to StateZu")
                                play_sound("manual_lock")
-                               return StateZu(self.state_machine)
+                               return StateMachine.StateZu(self.state_machine)
        
        class StateLocking(State):
                # TODO: share code with StateUnlocking
        
        class StateLocking(State):
                # TODO: share code with StateUnlocking
@@ -196,46 +195,50 @@ class StateMachine():
                        nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)]
                        nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
                        super().__init__(sm, nervlist)
                        nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)]
                        nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
                        super().__init__(sm, nervlist)
-                       if not pins.door_closed: # this should always be true, but just to be sure...
+                       if self.pins().door_closed: # this should always be true, but just to be sure...
                                self.actor().act(Actor.CMD_LOCK)
                def handle_pins_event(self):
                        pins = self.pins()
                        if not pins.door_closed:
                                # TODO play a sound? This shouldn't happen, door was opened while we are locking
                                logger.warning("door manually opened during locking")
                                self.actor().act(Actor.CMD_LOCK)
                def handle_pins_event(self):
                        pins = self.pins()
                        if not pins.door_closed:
                                # TODO play a sound? This shouldn't happen, door was opened while we are locking
                                logger.warning("door manually opened during locking")
-                               return StateAboutToOpen(self.state_machine)
+                               return StateMachine.StateAboutToOpen(self.state_machine)
                        if pins.door_locked:
                        if pins.door_locked:
-                               return SpaceZu(self.state_machine)
+                               return StateMachine.StateZu(self.state_machine)
                def handle_cmd_unlock_event(self,callback):
                        callback("409 conflict: The server is currently trying to lock the door. Try again later.")
                def could_not_close(self):
                        logger.critical("Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
                def handle_cmd_unlock_event(self,callback):
                        callback("409 conflict: The server is currently trying to lock the door. Try again later.")
                def could_not_close(self):
                        logger.critical("Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
-                       return StateAboutToOpen(self.state_machine)
+                       return StateMachine.StateAboutToOpen(self.state_machine)
        
        class StateAboutToLeave(State):
                def __init__(self, sm):
        
        class StateAboutToLeave(State):
                def __init__(self, sm):
-                       nervlist = [(LEAVE_TIMEOUT, lambda: StateLocking(self.state_machine))]
+                       nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateLocking(self.state_machine))]
                        super().__init__(sm, nervlist)
                def handle_pins_event(self):
                        if not self.pins().door_closed:
                        super().__init__(sm, nervlist)
                def handle_pins_event(self):
                        if not self.pins().door_closed:
-                               return StateLeaving(self.state_machine)
+                               return StateMachine.StateLeaving(self.state_machine)
                        if self.pins().door_locked:
                        if self.pins().door_locked:
-                               return StateZu(self.state_machine)
+                               return StateMachine.StateZu(self.state_machine)
+                       if self.pins().space_active:
+                               return StateMachine.StateAuf(self.state_machine)
        
        class StateLeaving(State):
                def __init__(self, sm):
        
        class StateLeaving(State):
                def __init__(self, sm):
-                       nervlist = [(LEAVE_TIMEOUT, lambda: StateAboutToOpen(self.state_machine))]
+                       nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateAboutToOpen(self.state_machine))]
                        super().__init__(sm, nervlist)
                def handle_pins_event(self):
                        if self.pins().door_closed:
                        super().__init__(sm, nervlist)
                def handle_pins_event(self):
                        if self.pins().door_closed:
-                               return StateLocking(self.state_machine)
+                               return StateMachine.StateLocking(self.state_machine)
                        if self.pins().door_locked:
                        if self.pins().door_locked:
-                               return StateZu(self.state_machine)
+                               return StateMachine.StateZu(self.state_machine)
+                       if self.pins().space_active:
+                               return StateMachine.StateAuf(self.state_machine)
        
        def __init__(self, actor):
                self.actor = actor
        
        def __init__(self, actor):
                self.actor = actor
-               self.callback = ThreadFunction(self._callback)
-               self.current_state = StateStart(self)
+               self.callback = ThreadFunction(self._callback, name="StateMachine")
+               self.current_state = StateMachine.StateStart(self)
                self.pins = None
                self.old_pins = None
        
                self.pins = None
                self.old_pins = None
        
@@ -250,6 +253,6 @@ class StateMachine():
                newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
                self.old_pins = self.pins
                while newstate is not None:
                newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
                self.old_pins = self.pins
                while newstate is not None:
-                       logger.info("StateMachine: new state = %s" % newstate.__class__.__name__)
+                       logger.debug("StateMachine: new state = %s" % newstate.__class__.__name__)
                        self.current_state = newstate
                        newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)
                        self.current_state = newstate
                        newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)
diff --git a/tuerd b/tuerd
index c3a5a43763b89b2a7bb5005169d116d6333864fb..8c24cfd81777ae4b34f178a0b553a0514bdd5077 100755 (executable)
--- a/tuerd
+++ b/tuerd
@@ -1,6 +1,7 @@
 #!/usr/bin/python3
 import RPi.GPIO as GPIO
 import statemachine, actor, pins, tysock, waker
 #!/usr/bin/python3
 import RPi.GPIO as GPIO
 import statemachine, actor, pins, tysock, waker
+from libtuer import logger
 
 # initialize GPIO stuff
 GPIO.setmode(GPIO.BOARD)
 
 # initialize GPIO stuff
 GPIO.setmode(GPIO.BOARD)
@@ -17,12 +18,12 @@ try:
        the_socket.accept()
 except KeyboardInterrupt:
        # this is what we waited for!
        the_socket.accept()
 except KeyboardInterrupt:
        # this is what we waited for!
+       logger.info("Got SIGINT, terminating...")
        pass
 
 # bring 'em all down
 the_waker.stop()
 the_pins.stop()
        pass
 
 # bring 'em all down
 the_waker.stop()
 the_pins.stop()
-the_socket.stop()
 the_machine.stop()
 the_actor.stop()
 
 the_machine.stop()
 the_actor.stop()
 
diff --git a/tyshell b/tyshell
index 1b90bd0ed0cb306b28988f88b5282e997ac7ad70..6faaba8908542c955d7ba4eb855d306bdd04923e 100755 (executable)
--- a/tyshell
+++ b/tyshell
@@ -33,9 +33,9 @@ def sendcmd(addr, cmd):
                print("Running %s..." % (cmd))
                s = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
                s.connect(addr)
                print("Running %s..." % (cmd))
                s = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
                s.connect(addr)
-               s.settimeout(10.0)
+               s.settimeout(60.0)
                s.send(cmd.encode())
                s.send(cmd.encode())
-               data = s.recv(4)
+               data = s.recv(256)
                s.close()
                print(data.decode('utf-8'))
        return run
                s.close()
                print(data.decode('utf-8'))
        return run
index 3a0cc3a183adbf4cea6ce14c6898d63e0667292b..cd112144544e25beb5b06c8812dde0aa476f2e4c 100644 (file)
--- a/tysock.py
+++ b/tysock.py
@@ -1,4 +1,4 @@
-import socket, os, stat
+import socket, os, stat, struct, pwd
 from statemachine import StateMachine
 from libtuer import logger
 SO_PEERCRED = 17 # DO - NOT - TOUCH
 from statemachine import StateMachine
 from libtuer import logger
 SO_PEERCRED = 17 # DO - NOT - TOUCH
@@ -75,6 +75,3 @@ class TySocket():
                                raise # forward Ctrl-C to the outside
                        except Exception as e:
                                logger.error("TySocket: Something went wrong: %s" % str(e))
                                raise # forward Ctrl-C to the outside
                        except Exception as e:
                                logger.error("TySocket: Something went wrong: %s" % str(e))
-       
-       def stop(self):
-               pass
index b1d475b4f9ffd8b899f433a165a00f5301faadd5..7b212a194f79bdc5398c47e52cf2c2dccf9aa4c0 100644 (file)
--- a/waker.py
+++ b/waker.py
@@ -4,7 +4,7 @@ from statemachine import StateMachine
 class Waker():
        def __init__(self, sm):
                self._sm = sm
 class Waker():
        def __init__(self, sm):
                self._sm = sm
-               self._t = ThreadRepeater(self._wake, 0.5)
+               self._t = ThreadRepeater(self._wake, 0.5, name="Waker")
        
        def _wake(self):
                self._sm.callback(StateMachine.CMD_WAKEUP)
        
        def _wake(self):
                self._sm.callback(StateMachine.CMD_WAKEUP)