raise Exception("Unknown command number: %d" % ev)
class StateStart(State):
- def __init__(self, sm):
- State.__init__(self,sm)
def handle_pins_event(self):
+ super().handle_pins_event()
thepins = self.pins()
for pin in thepins:
if pin is None:
return StateAuf
class StateZu(State):
- def __init__(self,sm):
- State.__init__(self,sm)
def handle_pins_event(self):
+ super().handle_pins_event()
pins = self.pins()
if not pins.door_locked:
return StateAboutToOpen(self.state_machine)
def handle_open_event(self,callback):
+ # intentionally not calling super() implementation
return StateOpening(callback,self.state_machine)
class StateOpening(State):
def __init__(self,callback,sm):
- State.__init__(self,sm)
+ super().__init__(self,sm)
self.callbacks=[callback]
# FIXME: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use?
self.tries = 0
if cb is not None:
cb(s)
def handle_pins_event(self):
+ super().handle_pins_event()
pins = self.pins()
if not pins.door_locked:
self.notify(True)
return StateAboutToOpen(self.state_machine)
def handle_open_event(self,callback):
+ # intentionally not calling super() implementation
# FIXME: 202 notification also here if possible
self.callbacks.append(callback)
def handle_wakeup_event(self):
+ super().handle_wakeup_event()
over = time.time() - self.time_entered
nexttry = (self.tries+1) * OPEN_REPEAT_TIMEOUT
if over > nexttry:
return StateZu(self.state_machine)
class AbstractStateWhereOpeningIsRedundant(State):
- def __init__ (self,sm):
- State.__init__(sm):
def handle_open_event(self, callback):
+ # intentionally not calling super() implementation
+ # FIXME contradicting original plan where open would be ignored in StateAboutToOpen?
callback("299 redundant: Space seems to be already open. Still processing your request tough.")
logger.warning("Received OPEN command in StateAboutToOpen. This should not be necessary.")
self.actor().act(Actor.CMD_OPEN)
class StateAboutToOpen(AbstractStateWhereOpeningIsRedundant):
- def __init__(self, sm):
- AbstractStateWhereOpeningIsRedundant.__init__(sm)
def handle_pins_event(self):
+ super().handle_pins_event()
pins = self.pins()
if pins.door_locked:
return StateZu(self.state_machine)
elif pins.space_active:
return StateAuf(self.state_machine)
def handle_wakeup_event(self):
+ super().handle_wakeup_event()
now = time.time()
lasttime = self.last_wakeup - self.time_entered
thistime = now - self.time_entered
class StateAuf(AbstractStateWhereOpeningIsRedundant):
def __init__(self,sm):
- AbstractStateWhereOpeningIsRedundant.__init__(sm)
+ super().__init__(sm)
self.last_buzzed = None
def handle_pins_event(self):
+ super().handle_pins_event()
pins = self.pins()
if pins.bell_ringing:
now = time.time()
def _callback(self, cmd, arg=None):
# update pins
if cmd == StateMachine.CMD_PINS:
- self.old_pins = self.pins
self.pins = arg
# handle stuff
newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
+ self.old_pins = self.pins # FIXME not used?
while newstate is not None:
logger.info("StateMachine: new state = %s" % newstate.__class__.__name__)
self.current_state = newstate