+ class StateLocking(State):
+ # FIXME: Why does this even have callbacks?
+ # TODO: share code with StateUnlocking
+ def __init__(self,sm):
+ # construct a nervlist
+ nervlist = [(t*CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in xrange(1, CLOSE_REPEAT_NUMBER+1)]
+ nervlist += [((CLOSE_REPEAT_NUMBER+1)*CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
+ super().__init__(sm, nervlist)
+ self.callbacks=[]
+ # FIXME: can we send "202 processing: Trying to close the door" here? Are the callbacks multi-use?
+ self.tries = 0
+ assert self.pins().door_closed, "Door is open while we should close it, this must not happen"
+ self.actor().act(Actor.CMD_LOCK)
+ def notify(self, did_it_work):
+ s = "200 okay: door closed" if did_it_work else ("500 internal server error: Couldn't close door with %d tries à %f seconds" % (CLOSE_REPEAT_NUMBER,CLOSE_REPEAT_TIMEOUT))
+ for cb in self.callbacks:
+ if cb is not None:
+ cb(s)
+ def handle_pins_event(self):
+ pins = self.pins()
+ if not pins.door_closed:
+ # TODO play a sound? This shouldn't happen, door was opened while we are locking
+ self.notify(True)
+ return StateAboutToOpen(self.state_machine)
+ if pins.door_locked:
+ return SpaceZu(self.state_machine)
+ def handle_cmd_unlock_event(self,callback):
+ callback("409 conflict: The server is currently trying to close the door. Try again later.")
+ def could_not_close(self):
+ logger.critical("Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
+ self.notify(False)
+ return StateAboutToOpen(self.state_machine)