Only wait for space switches while we are in StateZu
[saartuer.git] / statemachine.py
index 0fc24bdf08e1c4d9b91c80752cf6c6cc97d5e704..d8b7c537ff6cdf88362646f39c2ea35d5cc410c3 100644 (file)
@@ -99,29 +99,44 @@ class StateMachine():
                        else:
                                raise Exception("Unknown command number: %d" % ev)
        
-       class AbstractLockedState(State):
+       class AbstractNonStartState(State):
+               def handle_pins_event(self):
+                       if self.pins().door_locked != (not self.pins().space_active):
+                               self.actor().act(Actor.CMD_RED_ON)
+                       else:
+                               self.actor().act(Actor.CMD_RED_OFF)
+                       return super().handle_pins_event()
+       
+       class AbstractLockedState(AbstractNonStartState):
                '''A state with invariant "The space is locked", switching to StateAboutToOpen when the space becomes unlocked'''
+               def __init__(self, sm, nervlist = None):
+                       super().__init__(sm, nervlist)
+                       self.actor().act(Actor.CMD_GREEN_OFF)
                def handle_pins_event(self):
                        if not self.pins().door_locked:
-                               return StateAboutToOpen(self.state_machine)
-                       return super().handle_pins_event
+                               logger.info("Door unlocked, space is about to open")
+                               return StateMachine.StateAboutToOpen(self.state_machine)
+                       return super().handle_pins_event()
        
-       class AbstractUnlockedState(State):
+       class AbstractUnlockedState(AbstractNonStartState):
                '''A state with invariant "The space is unlocked", switching to StateZu when the space becomes locked'''
+               def __init__(self, sm, nervlist = None):
+                       super().__init__(sm, nervlist)
+                       self.actor().act(Actor.CMD_GREEN_ON)
                def handle_pins_event(self):
                        if self.pins().door_locked:
+                               logger.info("Door locked, closing space")
                                if self.pins().space_active:
-                                       # FIXME the same state can be reached by first locking the door, and then activating the space. What to do then?
-                                       logger.info("StateMachine: door manually locked, but space switch is still on - going to StateZu")
+                                       logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu")
                                        play_sound("manual_lock")
-                               return StateZu(self.state_machine)
-                       return super().handle_pins_event
+                               return StateMachine.StateZu(self.state_machine)
+                       return super().handle_pins_event()
        
        class StateStart(State):
                def handle_pins_event(self):
                        pins = self.pins()
                        if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None):
-                               # All sensors got a value, switch to a proper state
+                               logger.info("All sensors got a value, switching to a proper state")
                                if pins.door_locked:
                                        return StateMachine.StateZu(self.state_machine)
                                else:
@@ -131,6 +146,11 @@ class StateMachine():
        class StateZu(AbstractLockedState):
                def handle_cmd_unlock_event(self,callback):
                        return StateMachine.StateUnlocking(self.state_machine, callback)
+               def handle_pins_event(self):
+                       if not self.old_pins().space_active and self.pins().space_active: # first thing to check: edge detection
+                               logger.info("Space toggled to active while it was closed - unlocking the door")
+                               return StateMachine.StateUnlocking(self.state_machine)
+                       return super().handle_pins_event()
        
        class StateUnlocking(AbstractLockedState):
                def __init__(self,sm,callback=None):
@@ -167,6 +187,7 @@ class StateMachine():
                def handle_pins_event(self):
                        pins = self.pins()
                        if pins.space_active:
+                               logger.info("Space activated, opening procedure completed")
                                return StateMachine.StateAuf(self.state_machine)
                        return super().handle_pins_event()
        
@@ -177,7 +198,7 @@ class StateMachine():
                        self.last_buzzed = None
                def handle_pins_event(self):
                        pins = self.pins()
-                       if pins.bell_ringing and not self.old_pins().bell_ringing:
+                       if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
                                # someone just pressed the bell
                                logger.info("StateMachine: buzzing because of bell ringing in StateAuf")
                                self.actor().act(Actor.CMD_BUZZ)
@@ -216,6 +237,7 @@ class StateMachine():
                        if not self.pins().door_closed:
                                return StateMachine.StateLeaving(self.state_machine)
                        if self.pins().space_active:
+                               logger.info("Space re-activated, cancelling leaving procedure")
                                return StateMachine.StateAuf(self.state_machine)
                        return super().handle_pins_event()
        
@@ -225,8 +247,10 @@ class StateMachine():
                        super().__init__(sm, nervlist)
                def handle_pins_event(self):
                        if self.pins().door_closed:
+                               logger.info("The space was left, locking the door")
                                return StateMachine.StateLocking(self.state_machine)
                        if self.pins().space_active:
+                               logger.info("Space re-activated, cancelling leaving procedure")
                                return StateMachine.StateAuf(self.state_machine)
                        return super().handle_pins_event()
        
@@ -248,6 +272,7 @@ class StateMachine():
                newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
                self.old_pins = self.pins
                while newstate is not None:
+                       assert isinstance(newstate, StateMachine.State), "I should get a state"
                        self.current_state.on_leave()
                        logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__))
                        self.current_state = newstate