CLOSE_REPEAT_NUMBER = 3
# StateFallback constants
-FALLBACK_BLINK_SPEED = 0.5 # seconds
FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
# StateAboutToOpen constants
class StateStart(State):
def __init__(self, sm, nervlist = None, fallback=False):
- super().__init__(self, sm, nervlist)
+ super().__init__(sm, nervlist)
self.fallback = fallback
def handle_pins_event(self):
pins = self.pins()
class StateFallback(State):
def __init__(self, sm, nervlist = None):
- super().__init__(self, sm, nervlist)
+ super().__init__(sm, nervlist)
self._last_blink_time = time.time()
self._red_state = False
def handle_pins_event(self):
def handle_wakeup_event(self):
# blink red LED
now = time.time()
- if now - self._last_blink_time < FALLBACK_BLINK_SPEED:
- if self._red_state:
- self.actor().act(Actor.CMD_RED_OFF)
- self._red_state = False
- else:
- self.actor().act(Actor.CMD_RED_ON)
- self._red_state = True
- self._last_blink_time = now
+ if self._red_state:
+ self.actor().act(Actor.CMD_RED_OFF)
+ self._red_state = False
+ else:
+ self.actor().act(Actor.CMD_RED_ON)
+ self._red_state = True
+ self._last_blink_time = now
def handle_cmd_unlock_event(self,arg):
if arg is not None:
arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
return StateMachine.StateAuf(self.state_machine)
return super().handle_pins_event()
- def __init__(self, actor, fallback = False):
+ def __init__(self, actor, waker, fallback = False):
self.actor = actor
self.callback = ThreadFunction(self._callback, name="StateMachine")
- self.current_state = StateMachine.StateStart(self, fallback)
+ self.current_state = StateMachine.StateStart(self, fallback=fallback)
self.pins = None
self.old_pins = None
+ waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
def stop (self):
self.callback.stop()