fallback mode usable from tyshell
[saartuer.git] / statemachine.py
index b647ac95bcfa7e183b8a68f60f29273bf1a2deb3..e6a27570c45c2731607d95c3f0d9646ff45024db 100644 (file)
@@ -1,6 +1,6 @@
 from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd
 from actor import Actor
-import os, random, time, threading
+import os, random, time, threading, datetime
 
 # logger.{debug,info,warning,error,critical}
 
@@ -11,7 +11,9 @@ def play_sound (what):
                logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
                return
        soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
-       fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
+       hour = datetime.datetime.time(datetime.datetime.now()).hour
+       volume = 60 if hour >= 22 or hour <= 6 else 95
+       fire_and_forget_cmd ([SOUNDS_PLAYER, "-volume", str(volume), soundfile], "StateMachine: ")
 
 # convert an absolute nervlist to a relative one
 def nervlist_abs2rel(nervlist_abs):
@@ -20,8 +22,11 @@ def nervlist_abs2rel(nervlist_abs):
        for (t, f) in nervlist_abs:
                assert t >= last_t
                nervlist_rel.append((t-last_t, f))
+               last_t = t
        return nervlist_rel
 
+# StateAuf constants
+HELLO_PROBABILITY = 0.2
 
 # StateUnlocking constants
 OPEN_REPEAT_TIMEOUT = 7
@@ -35,10 +40,11 @@ CLOSE_REPEAT_NUMBER = 3
 FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
 
 # StateAboutToOpen constants
-ABOUTOPEN_NERVLIST = nervlist_abs2rel([(5, lambda : play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")),\
+SWITCH_PRAISE_PROBABILITY = 0.5
+ABOUTOPEN_NERVLIST = nervlist_abs2rel([(10, lambda:play_sound("flipswitch")),\
        (20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\
-       (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("flipswitch")),
-       (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("flipswitch")),
+       (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("mail_sent")),
+       (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("mail_sent")),
        (10*60, lambda:logger.critical("Space open but switch not flipped for 10 minutes")),
        (60*60, lambda:logger.critical("Space open but switch not flipped for one hour"))])
 
@@ -77,6 +83,9 @@ class StateMachine():
        CMD_UNLOCK = 2
        CMD_WAKEUP = 3
        CMD_LAST = 4
+       CMD_LOCK = 5
+       CMD_FALLBACK_ON = 6
+       CMD_FALLBACK_OFF = 7
        
        class State():
                def __init__(self, state_machine, nervlist = None):
@@ -93,6 +102,14 @@ class StateMachine():
                def handle_wakeup_event(self):
                        if self._nerver is not None:
                                return self._nerver.nerv()
+               def handle_cmd_lock_event(self,arg):
+                       arg("412 Precondition Failed: If not in fallback mode, use the hardware switch to lock the space.")
+               def handle_cmd_fallback_on_event(self,arg):
+                       arg("200 okay: Entering fallback mode and notifying admins.")
+                       logger.critical("Entering fallback mode. Somebody thinks, the hardware sensors are broken.")
+                       return StateMachine.StateFallback(self.state_machine)
+               def handle_cmd_fallback_off_event(self,arg):
+                       arg("412 Precondition Failed: Not in fallback mode!")
                def on_leave(self):
                        pass
                def pins(self):
@@ -112,6 +129,12 @@ class StateMachine():
                                return self.handle_cmd_unlock_event(arg)
                        elif ev == StateMachine.CMD_WAKEUP:
                                return self.handle_wakeup_event()
+                       elif ev == StateMachine.CMD_LOCK:
+                               return self.handle_cmd_lock_event(arg)
+                       elif ev == StateMachine.CMD_FALLBACK_ON:
+                               return self.handle_cmd_fallback_on_event(arg)
+                       elif ev == StateMachine.CMD_FALLBACK_OFF:
+                               return self.handle_cmd_fallback_off_event(arg)
                        else:
                                raise Exception("Unknown command number: %d" % ev)
        
@@ -172,10 +195,6 @@ class StateMachine():
                        self._red_state = False
                def handle_pins_event(self):
                        pins = self.pins()
-                       # buzz if open and bell rang
-                       if pins.space_active and pins.bell_ringing and not self.old_pins().bell_ringing:
-                               logger.info("StateFallback: Space switch on and door bell rung => buzzing")
-                               self.actor().act(Actor.CMD_BUZZ)
                        # set green LED according to space switch
                        if pins.space_active:
                                self.actor().act(Actor.CMD_GREEN_ON)
@@ -198,8 +217,18 @@ class StateMachine():
                                self._red_state = True
                def handle_cmd_unlock_event(self,arg):
                        if arg is not None:
-                               arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
+                               arg("200 okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
                        self.actor().act(Actor.CMD_UNLOCK)
+               def handle_cmd_lock_event(self,arg):
+                       if arg is not None:
+                               arg("200 okay: Trying to lock the door. The System is in fallback mode, success information is not available.")
+                       self.actor().act(Actor.CMD_LOCK)
+               def handle_cmd_fallback_on_event(self,arg):
+                       arg("412 Precondition Failed: Fallback mode already active.")
+               def handle_cmd_fallback_off_event(self,arg):
+                       arg("200 okay: Leaving fallback mode and notifying admins.")
+                       logger.critical("Leaving fallback mode. Somebody thinks, the sensors are working again.")
+                       return StateMachine.StateStart(self.state_machine)
        
        class StateZu(AbstractLockedState):
                def handle_cmd_unlock_event(self,callback):
@@ -247,6 +276,8 @@ class StateMachine():
                        pins = self.pins()
                        if pins.space_active:
                                logger.info("Space activated, opening procedure completed")
+                               if not self.old_pins().space_active and random.random() <= SWITCH_PRAISE_PROBABILITY:
+                                       play_sound("success")
                                return StateMachine.StateAuf(self.state_machine)
                        return super().handle_pins_event()
        
@@ -265,6 +296,8 @@ class StateMachine():
                        if not pins.space_active:
                                logger.info("StateMachine: space switch turned off - starting leaving procedure")
                                return StateMachine.StateAboutToLeave(self.state_machine)
+                       if not pins.door_closed and self.old_pins().door_closed and random.random() <= HELLO_PROBABILITY:
+                               play_sound("hello")
                        return super().handle_pins_event()
                def on_leave(self):
                        self.api().set_state(False)
@@ -330,6 +363,7 @@ class StateMachine():
        def stop (self):
                self.callback.stop()
        
+       # actually call this.callback (is set in the constructor to make this thread safe)
        def _callback(self, cmd, arg=None):
                # update pins
                if cmd == StateMachine.CMD_PINS: