logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
return
soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
- fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
+ fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], "StateMachine: ")
# convert an absolute nervlist to a relative one
def nervlist_abs2rel(nervlist_abs):
for (t, f) in nervlist_abs:
assert t >= last_t
nervlist_rel.append((t-last_t, f))
+ last_t = t
return nervlist_rel
+# StateAuf constants
+HELLO_PROBABILITY = 0.2
# StateUnlocking constants
OPEN_REPEAT_TIMEOUT = 7
FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
# StateAboutToOpen constants
+SWITCH_PRAISE_PROBABILITY = 0.5
ABOUTOPEN_NERVLIST = nervlist_abs2rel([(5, lambda : play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")),\
(20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\
- (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("flipswitch")),
- (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("flipswitch")),
+ (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("mail_sent")),
+ (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("mail_sent")),
(10*60, lambda:logger.critical("Space open but switch not flipped for 10 minutes")),
(60*60, lambda:logger.critical("Space open but switch not flipped for one hour"))])
pins = self.pins()
if pins.space_active:
logger.info("Space activated, opening procedure completed")
+ if not self.old_pins().space_active and random.random() <= SWITCH_PRAISE_PROBABILITY:
+ play_sound("success")
return StateMachine.StateAuf(self.state_machine)
return super().handle_pins_event()
if not pins.space_active:
logger.info("StateMachine: space switch turned off - starting leaving procedure")
return StateMachine.StateAboutToLeave(self.state_machine)
+ if not pins.door_closed and self.old_pins().door_closed and random.random() <= HELLO_PROBABILITY:
+ play_sound("hello")
return super().handle_pins_event()
def on_leave(self):
self.api().set_state(False)