-from libtuer import ThreadFunction, logger, fire_and_forget
+from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd
from actor import Actor
import os, random, time, threading
return self.state_machine.old_pins
def actor(self):
return self.state_machine.actor
+ def api(self):
+ return self.state_machine.api
def handle_event(self,ev,arg): # don't override
if ev == StateMachine.CMD_PINS:
return self.handle_pins_event()
class StateFallback(State):
def __init__(self, sm, nervlist = None):
super().__init__(sm, nervlist)
- self._last_blink_time = time.time()
self._red_state = False
def handle_pins_event(self):
pins = self.pins()
# not calling superclass because we want to stay in fallback mode
def handle_wakeup_event(self):
# blink red LED
- now = time.time()
if self._red_state:
self.actor().act(Actor.CMD_RED_OFF)
self._red_state = False
else:
self.actor().act(Actor.CMD_RED_ON)
self._red_state = True
- self._last_blink_time = now
def handle_cmd_unlock_event(self,arg):
if arg is not None:
arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in range(OPEN_REPEAT_NUMBER)]
nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
super().__init__(sm,nervlist)
- self.callbacks=[callback]
- # TODO: can we send "202 processing: Trying to unlock the door" here? Are the callbacks multi-use?
+ self.callbacks = []
self.actor().act(Actor.CMD_UNLOCK)
- def notify(self, did_it_work):
- s = "200 okay: door unlocked" if did_it_work else ("500 internal server error: Couldn't unlock door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
+ # enqueue the callback
+ self.handle_cmd_unlock_event(callback)
+ def notify(self, s, lastMsg):
for cb in self.callbacks:
- if cb is not None:
- cb(s)
+ cb(s, lastMsg)
def on_leave(self):
- self.notify(not self.pins().door_locked)
+ s = "200 okay: door unlocked" if not self.pins().door_locked else ("500 internal server error: Couldn't unlock door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
+ self.notify(s, lastMsg=True)
def handle_cmd_unlock_event(self,callback):
- # TODO: 202 notification also here if possible
- self.callbacks.append(callback)
+ if callback is not None:
+ callback("202 processing: Trying to unlock the door", lastMsg=False)
+ self.callbacks.append(callback)
def could_not_open(self):
logger.critical("StateMachine: Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
return StateMachine.StateZu(self.state_machine)
nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
super().__init__(sm, nervlist)
self.last_buzzed = None
+ self.api().set_state(True)
def handle_pins_event(self):
pins = self.pins()
if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
logger.info("StateMachine: space switch turned off - starting leaving procedure")
return StateMachine.StateAboutToLeave(self.state_machine)
return super().handle_pins_event()
+ def on_leave(self):
+ self.api().set_state(False)
class StateLocking(AbstractUnlockedState):
def __init__(self,sm):
return StateMachine.StateAuf(self.state_machine)
return super().handle_pins_event()
- def __init__(self, actor, waker, fallback = False):
+ def __init__(self, actor, waker, api, fallback = False):
self.actor = actor
+ self.api = api
self.callback = ThreadFunction(self._callback, name="StateMachine")
self.current_state = StateMachine.StateStart(self, fallback=fallback)
self.pins = None
self.old_pins = None
waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
+ # initially, the space is closed
+ api.set_state(False)
def stop (self):
self.callback.stop()