-from libtuer import ThreadFunction, logger, fire_and_forget
+from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd
from actor import Actor
import os, random, time, threading
from actor import Actor
import os, random, time, threading
def handle_event(self,ev,arg): # don't override
if ev == StateMachine.CMD_PINS:
return self.handle_pins_event()
def handle_event(self,ev,arg): # don't override
if ev == StateMachine.CMD_PINS:
return self.handle_pins_event()
class StateFallback(State):
def __init__(self, sm, nervlist = None):
super().__init__(sm, nervlist)
class StateFallback(State):
def __init__(self, sm, nervlist = None):
super().__init__(sm, nervlist)
def handle_cmd_unlock_event(self,arg):
if arg is not None:
arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
def handle_cmd_unlock_event(self,arg):
if arg is not None:
arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
super().__init__(sm, nervlist)
self.last_buzzed = None
nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
super().__init__(sm, nervlist)
self.last_buzzed = None
def handle_pins_event(self):
pins = self.pins()
if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
def handle_pins_event(self):
pins = self.pins()
if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
logger.info("StateMachine: space switch turned off - starting leaving procedure")
return StateMachine.StateAboutToLeave(self.state_machine)
return super().handle_pins_event()
logger.info("StateMachine: space switch turned off - starting leaving procedure")
return StateMachine.StateAboutToLeave(self.state_machine)
return super().handle_pins_event()
- def __init__(self, actor, waker, fallback = False):
+ def __init__(self, actor, waker, api, fallback = False):
self.callback = ThreadFunction(self._callback, name="StateMachine")
self.current_state = StateMachine.StateStart(self, fallback=fallback)
self.pins = None
self.old_pins = None
waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
self.callback = ThreadFunction(self._callback, name="StateMachine")
self.current_state = StateMachine.StateStart(self, fallback=fallback)
self.pins = None
self.old_pins = None
waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second