-from libtuer import ThreadFunction, logger, fire_and_forget
+from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd
from actor import Actor
import os, random, time, threading
return self.state_machine.old_pins
def actor(self):
return self.state_machine.actor
+ def api(self):
+ return self.state_machine.api
def handle_event(self,ev,arg): # don't override
if ev == StateMachine.CMD_PINS:
return self.handle_pins_event()
nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
super().__init__(sm, nervlist)
self.last_buzzed = None
+ self.api().set_state(True)
def handle_pins_event(self):
pins = self.pins()
if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
logger.info("StateMachine: space switch turned off - starting leaving procedure")
return StateMachine.StateAboutToLeave(self.state_machine)
return super().handle_pins_event()
+ def on_leave(self):
+ self.api().set_state(False)
class StateLocking(AbstractUnlockedState):
def __init__(self,sm):
return StateMachine.StateAuf(self.state_machine)
return super().handle_pins_event()
- def __init__(self, actor, waker, fallback = False):
+ def __init__(self, actor, waker, api, fallback = False):
self.actor = actor
+ self.api = api
self.callback = ThreadFunction(self._callback, name="StateMachine")
self.current_state = StateMachine.StateStart(self, fallback=fallback)
self.pins = None
self.old_pins = None
waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
+ # initially, the space is closed
+ api.set_state(False)
def stop (self):
self.callback.stop()