return
soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
hour = datetime.datetime.time(datetime.datetime.now()).hour
- volume = 60 if hour >= 22 or hour <= 6 else 95
+ volume = 60 if hour >= 22 or hour <= 6 else 90
fire_and_forget_cmd ([SOUNDS_PLAYER, "-volume", str(volume), soundfile], "StateMachine: ")
# convert an absolute nervlist to a relative one
CMD_UNLOCK = 2
CMD_WAKEUP = 3
CMD_LAST = 4
+ CMD_LOCK = 5
+ CMD_FALLBACK_ON = 6
+ CMD_FALLBACK_OFF = 7
+ CMD_STATUS = 8
class State():
def __init__(self, state_machine, nervlist = None):
def handle_wakeup_event(self):
if self._nerver is not None:
return self._nerver.nerv()
+ def handle_cmd_lock_event(self,arg):
+ arg("412 Precondition Failed: If not in fallback mode, use the hardware switch to lock the space.")
+ def handle_cmd_fallback_on_event(self,arg):
+ arg("200 okay: Entering fallback mode and notifying admins.")
+ logger.critical("Entering fallback mode. Somebody thinks, the hardware sensors are broken.")
+ return StateMachine.StateFallback(self.state_machine)
+ def handle_cmd_fallback_off_event(self,arg):
+ arg("412 Precondition Failed: Not in fallback mode!")
+ def handle_cmd_status_event(self,arg):
+ # TODO use a proper JSON lib
+ arg('200 okay: {state:\"%s\"}' % self.__class__.__name__)
def on_leave(self):
pass
def pins(self):
return self.handle_cmd_unlock_event(arg)
elif ev == StateMachine.CMD_WAKEUP:
return self.handle_wakeup_event()
+ elif ev == StateMachine.CMD_LOCK:
+ return self.handle_cmd_lock_event(arg)
+ elif ev == StateMachine.CMD_FALLBACK_ON:
+ return self.handle_cmd_fallback_on_event(arg)
+ elif ev == StateMachine.CMD_FALLBACK_OFF:
+ return self.handle_cmd_fallback_off_event(arg)
+ elif ev == StateMachine.CMD_STATUS:
+ return self.handle_cmd_status_event(arg)
else:
raise Exception("Unknown command number: %d" % ev)
self._red_state = False
def handle_pins_event(self):
pins = self.pins()
- # buzz if open and bell rang
- if pins.space_active and pins.bell_ringing and not self.old_pins().bell_ringing:
- logger.info("StateFallback: Space switch on and door bell rung => buzzing")
- self.actor().act(Actor.CMD_BUZZ)
# set green LED according to space switch
if pins.space_active:
self.actor().act(Actor.CMD_GREEN_ON)
self._red_state = True
def handle_cmd_unlock_event(self,arg):
if arg is not None:
- arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
+ arg("200 okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
self.actor().act(Actor.CMD_UNLOCK)
+ def handle_cmd_lock_event(self,arg):
+ if arg is not None:
+ arg("200 okay: Trying to lock the door. The System is in fallback mode, success information is not available.")
+ self.actor().act(Actor.CMD_LOCK)
+ def handle_cmd_fallback_on_event(self,arg):
+ arg("412 Precondition Failed: Fallback mode already active.")
+ def handle_cmd_fallback_off_event(self,arg):
+ arg("200 okay: Leaving fallback mode and notifying admins.")
+ logger.critical("Leaving fallback mode. Somebody thinks, the sensors are working again.")
+ return StateMachine.StateStart(self.state_machine)
class StateZu(AbstractLockedState):
def handle_cmd_unlock_event(self,callback):
def stop (self):
self.callback.stop()
+ # actually call this.callback (is set in the constructor to make this thread safe)
def _callback(self, cmd, arg=None):
# update pins
if cmd == StateMachine.CMD_PINS:
while newstate is not None:
assert isinstance(newstate, StateMachine.State), "I should get a state"
self.current_state.on_leave()
- logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__))
+ logger.info("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__))
self.current_state = newstate
newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)