from libtuer import ThreadRepeater
-from statemachine import StateMachine
+from threading import Lock
+
+SLEEP_TIME = 0.5
+
+class ToBeWoken:
+ '''a simple struct storing information about a to-be-woken function'''
+ def __init__(self, f, period, one_shot):
+ self.f = f
+ self.period = period
+ self.time_since_call = 0
+ self.one_shot = one_shot
class Waker():
- def __init__(self, sm):
- self._sm = sm
- self._t = ThreadRepeater(self._wake, 0.5, name="Waker")
+ def __init__(self):
+ self._tobewokens = []
+ self._tobewokens_lock = Lock()
+ self._t = ThreadRepeater(self._wake, SLEEP_TIME, name="Waker")
+
+ def register(self, f, time, one_shot = False):
+ '''Register a function which is called approximately every <time> seconds (or just once, if one_shot is True). f should return quickly, or it will delay the waker!'''
+ time = max(time//SLEEP_TIME, 1)
+ with self._tobewokens_lock:
+ self._tobewokens.append(ToBeWoken(f, time, 0, one_shot))
def _wake(self):
- self._sm.callback(StateMachine.CMD_WAKEUP)
+ with self._tobewokens_lock:
+ delete = []
+ # run the functions we ought to run
+ for tobewoken, idx in zip(self._tobewokens, range(len(self._tobewokens))):
+ tobewoken.time_since_call += 1
+ if tobewoken.time_since_call >= tobewoken.period:
+ tobewoken.f()
+ tobewoken.time_since_call = 0
+ if tobewoken.one_shot:
+ delete.append(idx)
+ # delete what we have to delete - in reverse order so the indices stay valid!
+ delete.reverse()
+ for idx in delete:
+ del self._tobewokens[idx]
def stop(self):
self._t.stop()