logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
return
soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
- fire_and_forget ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
+ fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
# StateUnlocking constants
class StateStart(State):
def __init__(self, sm, nervlist = None, fallback=False):
- super().__init__(self, sm, nervlist)
+ super().__init__(sm, nervlist)
self.fallback = fallback
def handle_pins_event(self):
pins = self.pins()
class StateFallback(State):
def __init__(self, sm, nervlist = None):
- super().__init__(self, sm, nervlist)
+ super().__init__(sm, nervlist)
self._last_blink_time = time.time()
self._red_state = False
def handle_pins_event(self):
def _close_after_time():
time.sleep(FALLBACK_LEAVE_DELAY_LOCK)
self.actor().act(Actor.CMD_LOCK)
- t = threading.Thread(target=_close_after_time)
- t.start()
+ fire_and_forget(_close_after_time)
# not calling superclass because we want to stay in fallback mode
def handle_wakeup_event(self):
# blink red LED
return StateMachine.StateAuf(self.state_machine)
return super().handle_pins_event()
- def __init__(self, actor, fallback = False):
+ def __init__(self, actor, waker, fallback = False):
self.actor = actor
self.callback = ThreadFunction(self._callback, name="StateMachine")
- self.current_state = StateMachine.StateStart(self, fallback)
+ self.current_state = StateMachine.StateStart(self, None, fallback)
self.pins = None
self.old_pins = None
+ waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
def stop (self):
self.callback.stop()