-from libtuer import ThreadFunction, logger, fire_and_forget
+from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd
from actor import Actor
import os, random, time, threading
logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
return
soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
- fire_and_forget ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
+ fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
# StateUnlocking constants
CLOSE_REPEAT_NUMBER = 3
# StateFallback constants
-FALLBACK_BLINK_SPEED = 0.5 # seconds
FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
# StateAboutToOpen constants
return self.state_machine.old_pins
def actor(self):
return self.state_machine.actor
+ def api(self):
+ return self.state_machine.api
def handle_event(self,ev,arg): # don't override
if ev == StateMachine.CMD_PINS:
return self.handle_pins_event()
class StateStart(State):
def __init__(self, sm, nervlist = None, fallback=False):
- super().__init__(self, sm, nervlist)
+ super().__init__(sm, nervlist)
self.fallback = fallback
def handle_pins_event(self):
pins = self.pins()
class StateFallback(State):
def __init__(self, sm, nervlist = None):
- super().__init__(self, sm, nervlist)
- self._last_blink_time = time.time()
+ super().__init__(sm, nervlist)
self._red_state = False
def handle_pins_event(self):
pins = self.pins()
def _close_after_time():
time.sleep(FALLBACK_LEAVE_DELAY_LOCK)
self.actor().act(Actor.CMD_LOCK)
- t = threading.Thread(target=_close_after_time)
- t.start()
+ fire_and_forget(_close_after_time)
# not calling superclass because we want to stay in fallback mode
def handle_wakeup_event(self):
# blink red LED
- now = time.time()
- if now - self._last_blink_time < FALLBACK_BLINK_SPEED:
- if self._red_state:
- self.actor().act(Actor.CMD_RED_OFF)
- self._red_state = False
- else:
- self.actor().act(Actor.CMD_RED_ON)
- self._red_state = True
- self._last_blink_time = now
+ if self._red_state:
+ self.actor().act(Actor.CMD_RED_OFF)
+ self._red_state = False
+ else:
+ self.actor().act(Actor.CMD_RED_ON)
+ self._red_state = True
def handle_cmd_unlock_event(self,arg):
if arg is not None:
arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
super().__init__(sm, nervlist)
self.last_buzzed = None
+ self.api().set_state(True)
def handle_pins_event(self):
pins = self.pins()
if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
logger.info("StateMachine: space switch turned off - starting leaving procedure")
return StateMachine.StateAboutToLeave(self.state_machine)
return super().handle_pins_event()
+ def on_leave(self):
+ self.api().set_state(False)
class StateLocking(AbstractUnlockedState):
def __init__(self,sm):
return StateMachine.StateAuf(self.state_machine)
return super().handle_pins_event()
- def __init__(self, actor, fallback = False):
+ def __init__(self, actor, waker, api, fallback = False):
self.actor = actor
+ self.api = api
self.callback = ThreadFunction(self._callback, name="StateMachine")
- self.current_state = StateMachine.StateStart(self, fallback)
+ self.current_state = StateMachine.StateStart(self, fallback=fallback)
self.pins = None
self.old_pins = None
+ waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
+ # initially, the space is closed
+ api.set_state(False)
def stop (self):
self.callback.stop()