1 from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd
2 from actor import Actor
3 import os, random, time, threading, datetime
5 # logger.{debug,info,warning,error,critical}
9 soundfiles = os.listdir(SOUNDS_DIRECTORY+what)
10 except FileNotFoundError:
11 logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
13 soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
14 hour = datetime.datetime.time(datetime.datetime.now()).hour
15 volume = 60 if hour >= 22 or hour <= 6 else 95
16 fire_and_forget_cmd ([SOUNDS_PLAYER, "-volume", str(volume), soundfile], "StateMachine: ")
18 # convert an absolute nervlist to a relative one
19 def nervlist_abs2rel(nervlist_abs):
22 for (t, f) in nervlist_abs:
24 nervlist_rel.append((t-last_t, f))
29 HELLO_PROBABILITY = 0.2
31 # StateUnlocking constants
32 OPEN_REPEAT_TIMEOUT = 7
33 OPEN_REPEAT_NUMBER = 3
35 # StateLocking constants
36 CLOSE_REPEAT_TIMEOUT = 7
37 CLOSE_REPEAT_NUMBER = 3
39 # StateFallback constants
40 FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
42 # StateAboutToOpen constants
43 SWITCH_PRAISE_PROBABILITY = 0.5
44 ABOUTOPEN_NERVLIST = nervlist_abs2rel([(10, lambda:play_sound("flipswitch")),\
45 (20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\
46 (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("mail_sent")),
47 (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("mail_sent")),
48 (10*60, lambda:logger.critical("Space open but switch not flipped for 10 minutes")),
49 (60*60, lambda:logger.critical("Space open but switch not flipped for one hour"))])
51 # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it
52 # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving
55 # play_sound constants
56 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
57 SOUNDS_PLAYER = "/usr/bin/mplayer"
61 # A little utility class used to run the nervlists. A nervlist is a list of (n, f) tuples where f() is run after n seconds.
62 # If f returns something, that's also returned by nerv.
63 def __init__(self, nervlist):
64 self.nervlist = list(nervlist)
65 self.last_event_time = time.time()
68 if len(self.nervlist):
69 (wait_time, f) = self.nervlist[0]
71 time_gone = now-self.last_event_time
72 # check if the first element is to be triggered
73 if time_gone >= wait_time:
74 self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
75 self.last_event_time = now
80 # commands you can send
92 def __init__(self, state_machine, nervlist = None):
93 self.state_machine = state_machine
94 self._nerver = None if nervlist is None else Nerver(nervlist)
95 def handle_pins_event(self):
96 pass # one needn't implement this
97 def handle_buzz_event(self,arg): # this shouldn't be overwritten
98 self.actor().act(Actor.CMD_BUZZ)
99 arg("200 okay: buzz executed")
100 def handle_cmd_unlock_event(self,arg):
102 arg("412 Precondition Failed: The current state (%s) cannot handle the UNLOCK command. Try again later." % self.__class__.__name__)
103 def handle_wakeup_event(self):
104 if self._nerver is not None:
105 return self._nerver.nerv()
106 def handle_cmd_lock_event(self,arg):
107 arg("412 Precondition Failed: If not in fallback mode, use the hardware switch to lock the space.")
108 def handle_cmd_fallback_on_event(self,arg):
109 arg("200 okay: Entering fallback mode and notifying admins.")
110 logger.critical("Entering fallback mode. Somebody thinks, the hardware sensors are broken.")
111 return StateMachine.StateFallback(self.state_machine)
112 def handle_cmd_fallback_off_event(self,arg):
113 arg("412 Precondition Failed: Not in fallback mode!")
114 def handle_cmd_status_event(self,arg):
115 # TODO use a proper JSON lib
116 arg('200 okay: {state:\"%s\"}' % self.__class__.__name__)
120 return self.state_machine.pins
122 return self.state_machine.old_pins
124 return self.state_machine.actor
126 return self.state_machine.api
127 def handle_event(self,ev,arg): # don't override
128 if ev == StateMachine.CMD_PINS:
129 return self.handle_pins_event()
130 elif ev == StateMachine.CMD_BUZZ:
131 return self.handle_buzz_event(arg)
132 elif ev == StateMachine.CMD_UNLOCK:
133 return self.handle_cmd_unlock_event(arg)
134 elif ev == StateMachine.CMD_WAKEUP:
135 return self.handle_wakeup_event()
136 elif ev == StateMachine.CMD_LOCK:
137 return self.handle_cmd_lock_event(arg)
138 elif ev == StateMachine.CMD_FALLBACK_ON:
139 return self.handle_cmd_fallback_on_event(arg)
140 elif ev == StateMachine.CMD_FALLBACK_OFF:
141 return self.handle_cmd_fallback_off_event(arg)
142 elif ev == StateMachine.CMD_STATUS:
143 return self.handle_cmd_status_event(arg)
145 raise Exception("Unknown command number: %d" % ev)
147 class AbstractNonStartState(State):
148 def handle_pins_event(self):
149 if self.pins().door_locked != (not self.pins().space_active):
150 self.actor().act(Actor.CMD_RED_ON)
152 self.actor().act(Actor.CMD_RED_OFF)
153 return super().handle_pins_event()
155 class AbstractLockedState(AbstractNonStartState):
156 '''A state with invariant "The space is locked", switching to StateAboutToOpen when the space becomes unlocked'''
157 def __init__(self, sm, nervlist = None):
158 super().__init__(sm, nervlist)
159 self.actor().act(Actor.CMD_GREEN_OFF)
160 def handle_pins_event(self):
161 if not self.pins().door_locked:
162 logger.info("Door unlocked, space is about to open")
163 return StateMachine.StateAboutToOpen(self.state_machine)
164 return super().handle_pins_event()
166 class AbstractUnlockedState(AbstractNonStartState):
167 '''A state with invariant "The space is unlocked", switching to StateZu when the space becomes locked'''
168 def __init__(self, sm, nervlist = None):
169 super().__init__(sm, nervlist)
170 self.actor().act(Actor.CMD_GREEN_ON)
171 def handle_pins_event(self):
172 if self.pins().door_locked:
173 logger.info("Door locked, closing space")
174 if self.pins().space_active:
175 logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu")
176 play_sound("manual_lock")
177 return StateMachine.StateZu(self.state_machine)
178 return super().handle_pins_event()
180 class StateStart(State):
181 def __init__(self, sm, nervlist = None, fallback=False):
182 super().__init__(sm, nervlist)
183 self.fallback = fallback
184 def handle_pins_event(self):
186 if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None):
188 logger.info("Going to StateFallback because running in fallback mode")
189 return StateMachine.StateFallback(self.state_machine)
191 logger.info("All sensors got a value, switching to a proper state: Space is closed")
192 return StateMachine.StateZu(self.state_machine)
194 logger.info("All sensors got a value, switching to a proper state: Space is (about to) open")
195 return StateMachine.StateAboutToOpen(self.state_machine)
196 return super().handle_pins_event()
198 class StateFallback(State):
199 def __init__(self, sm, nervlist = None):
200 super().__init__(sm, nervlist)
201 self._red_state = False
202 def handle_pins_event(self):
204 # set green LED according to space switch
205 if pins.space_active:
206 self.actor().act(Actor.CMD_GREEN_ON)
208 self.actor().act(Actor.CMD_GREEN_OFF)
209 # primitive leaving procedure if space switch turned off
210 if not pins.space_active and self.old_pins().space_active:
211 def _close_after_time():
212 time.sleep(FALLBACK_LEAVE_DELAY_LOCK)
213 self.actor().act(Actor.CMD_LOCK)
214 fire_and_forget(_close_after_time)
215 # not calling superclass because we want to stay in fallback mode
216 def handle_wakeup_event(self):
219 self.actor().act(Actor.CMD_RED_OFF)
220 self._red_state = False
222 self.actor().act(Actor.CMD_RED_ON)
223 self._red_state = True
224 def handle_cmd_unlock_event(self,arg):
226 arg("200 okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
227 self.actor().act(Actor.CMD_UNLOCK)
228 def handle_cmd_lock_event(self,arg):
230 arg("200 okay: Trying to lock the door. The System is in fallback mode, success information is not available.")
231 self.actor().act(Actor.CMD_LOCK)
232 def handle_cmd_fallback_on_event(self,arg):
233 arg("412 Precondition Failed: Fallback mode already active.")
234 def handle_cmd_fallback_off_event(self,arg):
235 arg("200 okay: Leaving fallback mode and notifying admins.")
236 logger.critical("Leaving fallback mode. Somebody thinks, the sensors are working again.")
237 return StateMachine.StateStart(self.state_machine)
239 class StateZu(AbstractLockedState):
240 def handle_cmd_unlock_event(self,callback):
241 return StateMachine.StateUnlocking(self.state_machine, callback)
242 def handle_pins_event(self):
243 if not self.old_pins().space_active and self.pins().space_active: # first thing to check: edge detection
244 logger.info("Space toggled to active while it was closed - unlocking the door")
245 return StateMachine.StateUnlocking(self.state_machine)
246 return super().handle_pins_event()
248 class StateUnlocking(AbstractLockedState):
249 def __init__(self,sm,callback=None):
250 # construct a nervlist
251 nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in range(OPEN_REPEAT_NUMBER)]
252 nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
253 super().__init__(sm,nervlist)
255 self.actor().act(Actor.CMD_UNLOCK)
256 # enqueue the callback
257 self.handle_cmd_unlock_event(callback)
258 def notify(self, s, lastMsg):
259 for cb in self.callbacks:
262 s = "200 okay: door unlocked" if not self.pins().door_locked else ("500 internal server error: Couldn't unlock door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
263 self.notify(s, lastMsg=True)
264 def handle_cmd_unlock_event(self,callback):
265 if callback is not None:
266 callback("202 processing: Trying to unlock the door", lastMsg=False)
267 self.callbacks.append(callback)
268 def could_not_open(self):
269 logger.critical("StateMachine: Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
270 return StateMachine.StateZu(self.state_machine)
272 class AbstractStateWhereUnlockingIsRedundant(AbstractUnlockedState):
273 def handle_cmd_unlock_event(self, callback):
274 callback("299 redundant: Space seems to be already open. Still processing your request tough.")
275 logger.info("StateMachine: Received UNLOCK command in %s. This should not be necessary." % self.__class__.__name__)
276 self.actor().act(Actor.CMD_UNLOCK)
278 class StateAboutToOpen(AbstractStateWhereUnlockingIsRedundant):
279 def __init__(self, sm):
280 super().__init__(sm, ABOUTOPEN_NERVLIST)
281 def handle_pins_event(self):
283 if pins.space_active:
284 logger.info("Space activated, opening procedure completed")
285 if not self.old_pins().space_active and random.random() <= SWITCH_PRAISE_PROBABILITY:
286 play_sound("success")
287 return StateMachine.StateAuf(self.state_machine)
288 return super().handle_pins_event()
290 class StateAuf(AbstractStateWhereUnlockingIsRedundant):
291 def __init__(self,sm):
292 nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))]
293 super().__init__(sm, nervlist)
294 self.last_buzzed = None
295 self.api().set_state(True)
296 def handle_pins_event(self):
298 if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection
299 # someone just pressed the bell
300 logger.info("StateMachine: buzzing because of bell ringing in StateAuf")
301 self.actor().act(Actor.CMD_BUZZ)
302 if not pins.space_active:
303 logger.info("StateMachine: space switch turned off - starting leaving procedure")
304 return StateMachine.StateAboutToLeave(self.state_machine)
305 if not pins.door_closed and self.old_pins().door_closed and random.random() <= HELLO_PROBABILITY:
307 return super().handle_pins_event()
309 self.api().set_state(False)
311 class StateLocking(AbstractUnlockedState):
312 def __init__(self,sm):
313 # construct a nervlist
314 nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)]
315 nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
316 super().__init__(sm, nervlist)
317 if self.pins().door_closed: # this should always be true, but just to be sure...
318 self.actor().act(Actor.CMD_LOCK)
319 def handle_pins_event(self):
321 if not pins.door_closed:
322 # TODO play a sound? This shouldn't happen, door was opened while we are locking
323 logger.warning("StateMachine: door manually opened during locking")
324 return StateMachine.StateAboutToOpen(self.state_machine)
325 # TODO do anything here if the switch is activated now?
326 return super().handle_pins_event()
327 def handle_cmd_unlock_event(self,callback):
328 callback("409 conflict: The sphinx is currently trying to lock the door. Try again later.")
329 def could_not_close(self):
330 logger.critical("StateMachine: Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
331 return StateMachine.StateAboutToOpen(self.state_machine)
333 class StateAboutToLeave(AbstractUnlockedState):
334 def __init__(self, sm):
335 nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateLocking(self.state_machine))]
336 super().__init__(sm, nervlist)
337 def handle_pins_event(self):
338 if not self.pins().door_closed:
339 return StateMachine.StateLeaving(self.state_machine)
340 if self.pins().space_active:
341 logger.info("Space re-activated, cancelling leaving procedure")
342 return StateMachine.StateAuf(self.state_machine)
343 return super().handle_pins_event()
345 class StateLeaving(AbstractUnlockedState):
346 def __init__(self, sm):
347 nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateAboutToOpen(self.state_machine))]
348 super().__init__(sm, nervlist)
349 def handle_pins_event(self):
350 if self.pins().door_closed:
351 logger.info("The space was left, locking the door")
352 return StateMachine.StateLocking(self.state_machine)
353 if self.pins().space_active:
354 logger.info("Space re-activated, cancelling leaving procedure")
355 return StateMachine.StateAuf(self.state_machine)
356 return super().handle_pins_event()
358 def __init__(self, actor, waker, api, fallback = False):
361 self.callback = ThreadFunction(self._callback, name="StateMachine")
362 self.current_state = StateMachine.StateStart(self, fallback=fallback)
365 waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
366 # initially, the space is closed
372 # actually call this.callback (is set in the constructor to make this thread safe)
373 def _callback(self, cmd, arg=None):
375 if cmd == StateMachine.CMD_PINS:
378 newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
379 self.old_pins = self.pins
380 while newstate is not None:
381 assert isinstance(newstate, StateMachine.State), "I should get a state"
382 self.current_state.on_leave()
383 logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__))
384 self.current_state = newstate
385 newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)