1 from libtuer import ThreadFunction, logger, fire_and_forget
2 from actor import Actor
3 import os, random, time
5 # logger.{debug,info,warning,error,critical}
9 soundfiles = os.listdir(SOUNDS_DIRECTORY+what)
10 except FileNotFoundError:
11 logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what))
13 soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles)
14 fire_and_forget ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
17 # StateUnlocking constants
18 OPEN_REPEAT_TIMEOUT = 7
19 OPEN_REPEAT_NUMBER = 3
21 # StateLocking constants
22 CLOSE_REPEAT_TIMEOUT = 7
23 CLOSE_REPEAT_NUMBER = 3
25 # StateAboutToOpen constants
26 ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_sound("flipswitch")), (0, lambda:logger.warning("Space open but switch not flipped for 10 seconds")),\
27 (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (0, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\
28 (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (6, lambda:play_sound("flipswitch")), (4, lambda:logger.critical("Space open but switch not flipped for 60 seconds"))]
30 # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it
31 # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving
34 # play_sound constants
35 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
36 SOUNDS_PLAYER = "/usr/bin/mplayer"
40 # A little utility class used to run the nervlists. A nervlist is a list of (n, f) tuples where f() is run after n seconds.
41 # If f returns something, that's also returned by nerv.
42 def __init__(self, nervlist):
43 self.nervlist = list(nervlist)
44 self.last_event_time = time.time()
47 if len(self.nervlist):
48 (wait_time, f) = self.nervlist[0]
50 time_gone = now-self.last_event_time
51 # check if the first element is to be triggered
52 if time_gone >= wait_time:
53 self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
54 self.last_event_time = now
59 # commands you can send
67 def __init__(self, state_machine, nervlist = None):
68 self.state_machine = state_machine
69 self._nerver = None if nervlist is None else Nerver(nervlist)
70 def handle_pins_event(self):
71 pass # one needn't implement this
72 def handle_buzz_event(self,arg): # this shouldn't be overwritten
73 self.actor().act(Actor.CMD_BUZZ)
74 arg("200 okay: buzz executed")
75 def handle_cmd_unlock_event(self,arg):
77 arg("412 Precondition Failed: The current state (%s) cannot handle the OPEN event" % self.__class__.__name__)
78 def handle_wakeup_event(self):
79 if self._nerver is not None:
80 return self._nerver.nerv()
82 return self.state_machine.pins
84 return self.state_machine.old_pins
86 return self.state_machine.actor
87 def handle_event(self,ev,arg): # don't override
88 if ev == StateMachine.CMD_PINS:
89 return self.handle_pins_event()
90 elif ev == StateMachine.CMD_BUZZ:
91 return self.handle_buzz_event(arg)
92 elif ev == StateMachine.CMD_UNLOCK:
93 return self.handle_cmd_unlock_event(arg)
94 elif ev == StateMachine.CMD_WAKEUP:
95 return self.handle_wakeup_event()
97 raise Exception("Unknown command number: %d" % ev)
99 class StateStart(State):
100 def handle_pins_event(self):
101 super().handle_pins_event()
103 if pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None:
104 return None # wait till we have all sensors non-None
106 return StateMachine.StateZu(self.state_machine)
108 return StateMachine.StateAuf(self.state_machine)
110 class StateZu(State):
111 def handle_pins_event(self):
112 super().handle_pins_event()
114 if not pins.door_locked:
115 return StateMachine.StateAboutToOpen(self.state_machine)
116 def handle_cmd_unlock_event(self,callback):
117 # intentionally not calling super() implementation
118 return StateMachine.StateUnlocking(self.state_machine, callback)
120 class StateUnlocking(State):
121 def __init__(self,sm,callback=None):
122 # construct a nervlist
123 nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in range(OPEN_REPEAT_NUMBER)]
124 nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
125 super().__init__(sm,nervlist)
126 self.callbacks=[callback]
127 # TODO: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use?
128 self.actor().act(Actor.CMD_UNLOCK)
129 def notify(self, did_it_work):
130 s = "200 okay: door open" if did_it_work else ("500 internal server error: Couldn't open door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
131 for cb in self.callbacks:
134 def handle_pins_event(self):
135 super().handle_pins_event()
137 if not pins.door_locked:
139 return StateMachine.StateAboutToOpen(self.state_machine)
140 def handle_cmd_unlock_event(self,callback):
141 # intentionally not calling super() implementation
142 # TODO: 202 notification also here if possible
143 self.callbacks.append(callback)
144 def could_not_open(self):
145 logger.critical("StateMachine: Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
147 return StateMachine.StateZu(self.state_machine)
149 class AbstractStateWhereOpeningIsRedundant(State):
150 def handle_cmd_unlock_event(self, callback):
151 # intentionally not calling super() implementation
152 callback("299 redundant: Space seems to be already open. Still processing your request tough.")
153 logger.info("StateMachine: Received UNLOCK command in StateAboutToOpen. This should not be necessary.")
154 self.actor().act(Actor.CMD_UNLOCK)
156 class StateAboutToOpen(AbstractStateWhereOpeningIsRedundant):
157 def __init__(self, sm):
158 super().__init__(sm, ABOUTOPEN_NERVLIST)
159 def handle_pins_event(self):
160 super().handle_pins_event()
163 return StateMachine.StateZu(self.state_machine)
164 elif pins.space_active:
165 return StateMachine.StateAuf(self.state_machine)
167 class StateAuf(AbstractStateWhereOpeningIsRedundant):
168 def __init__(self,sm):
170 self.last_buzzed = None
171 def handle_pins_event(self):
172 super().handle_pins_event()
174 if pins.bell_ringing and not self.old_pins().bell_ringing:
175 # someone just pressed the bell
176 logger.info("StateMachine: buzzing because of bell ringing in state auf")
177 self.actor().act(Actor.CMD_BUZZ)
178 if not pins.space_active:
179 logger.info("StateMachine: space switch off - starting leaving procedure")
180 return StateMachine.StateAboutToLeave(self.state_machine)
182 logger.info("StateMachine: door manually locked, but space switch on - going to StateZu")
183 play_sound("manual_lock")
184 return StateMachine.StateZu(self.state_machine)
186 class StateLocking(State):
187 # TODO: share code with StateUnlocking
188 def __init__(self,sm):
189 # construct a nervlist
190 nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)]
191 nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
192 super().__init__(sm, nervlist)
193 if self.pins().door_closed: # this should always be true, but just to be sure...
194 self.actor().act(Actor.CMD_LOCK)
195 def handle_pins_event(self):
197 if not pins.door_closed:
198 # TODO play a sound? This shouldn't happen, door was opened while we are locking
199 logger.warning("StateMachine: door manually opened during locking")
200 return StateMachine.StateAboutToOpen(self.state_machine)
202 return StateMachine.StateZu(self.state_machine)
203 def handle_cmd_unlock_event(self,callback):
204 callback("409 conflict: The sphinx is currently trying to lock the door. Try again later.")
205 def could_not_close(self):
206 logger.critical("StateMachine: Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
207 return StateMachine.StateAboutToOpen(self.state_machine)
209 class StateAboutToLeave(State):
210 def __init__(self, sm):
211 nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateLocking(self.state_machine))]
212 super().__init__(sm, nervlist)
213 def handle_pins_event(self):
214 if not self.pins().door_closed:
215 return StateMachine.StateLeaving(self.state_machine)
216 if self.pins().door_locked:
217 return StateMachine.StateZu(self.state_machine)
218 if self.pins().space_active:
219 return StateMachine.StateAuf(self.state_machine)
221 class StateLeaving(State):
222 def __init__(self, sm):
223 nervlist = [(LEAVE_TIMEOUT, lambda: StateMachine.StateAboutToOpen(self.state_machine))]
224 super().__init__(sm, nervlist)
225 def handle_pins_event(self):
226 if self.pins().door_closed:
227 return StateMachine.StateLocking(self.state_machine)
228 if self.pins().door_locked:
229 return StateMachine.StateZu(self.state_machine)
230 if self.pins().space_active:
231 return StateMachine.StateAuf(self.state_machine)
233 def __init__(self, actor):
235 self.callback = ThreadFunction(self._callback, name="StateMachine")
236 self.current_state = StateMachine.StateStart(self)
243 def _callback(self, cmd, arg=None):
245 if cmd == StateMachine.CMD_PINS:
248 newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
249 self.old_pins = self.pins
250 while newstate is not None:
251 logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__))
252 self.current_state = newstate
253 newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)